Nazin Redthorn
Medium natural humanoid, human
Level 5 Elite Soldier (Leader) XP 400
| HP 126; Bloodied 63 | Initiative +4 |
| AC 21, Fortitude 19, Reflex 16, Will 17 | Perception+3 |
| Speed 5 | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Triple-Headed Flail (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d10 + 5 damage.
⚔ Wolf Pack Tactics (weapon) ✦ At-Will
Effect: Before the attack, one ally adjacent to Nazin or the target shifts 1 square as a free action.
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 1d10 + 5 damage.
⚔ Warlord's Strike (weapon) ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d10 + 5 damage, and an ally within 5 squares of Nazin gains a +4 bonus to damage rolls against the target until the end of Nazin's next turn.
ᗕ Infernal Flames (fire, healing) ✦ Recharge when first bloodied
Attack: Close burst 5 (enemies in the burst); +8 vs. Reflex
Hit: 2d6 + 5 fire damage, and the target is dazed (save ends).
Effect: Each ally in the burst regains 10 hit points.
Triggered Actions
⚔ Tripping Flail (weapon) ✦ At-Will
Trigger: An enemy misses Nazin with an attack.
Attack (Immediate Reaction): Melee 1 (the triggering enemy); +8 vs. Fortitude
Hit: 1d10 + 6 damage, and the target falls prone.
Skills Athletics +12, Intimidate +9
Str 20 (+7) Dex 10 (+2) Wis 13 (+3)
Con 15 (+4) Int 15 (+4) Cha 16 (+5)
Alignment Evil Languages Common, Giant, Supernal
Equipment: black surcoat embroidered with a red- and gold-trimmed gray circle, heavy shield , scale armor , triple-headed flail .
Published in Dungeon Master's Kit.