Iron Circle Guard - Monsters

Iron Circle Guard
Medium natural humanoid, human
Level 3 Soldier XP 150

HP 47; Bloodied 23Initiative +5
AC 19, Fortitude 16, Reflex 15, Will 14Perception+6
Speed 5

Standard Actions

(⚔) Halberd (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +8 vs. AC

Hit: 1d10 + 5 damage.

Effect: The target is marked until the end of the guard's next turn.

Powerful Strike (weapon) ✦ Recharge ⚄ ⚅

Attack: Melee 2 (one creature); +8 vs. AC

Hit: 1d10 + 5 damage, and the target falls prone.

Crossbow (weapon) ✦ At-Will

Attack: Ranged 15/30 (one creature); +8 vs. AC

Hit: 1d8 + 5 damage.

Triggered Actions

I'm Still Here (weapon) ✦ At-Will

Trigger: An enemy marked by the guard makes an attack that doesn't include the guard as a target.

Effect (Immediate Interrupt): The guard makes a melee basic attack against the triggering enemy.

Skills Streetwise +7
Str 16 (+4)                Dex 14 (+3)                Wis 11 (+1)
Con 15 (+3)                Int 10 (+1)                Cha 12 (+2)

Alignment Evil        Languages Common
Equipment: black cloak embroidered with a gray circle, chainmail , crossbow , crossbow bolt x20, halberd .

Published in Dungeon Master's Kit.