Kaltis, Dark Adept - Monsters

Kaltis, Dark Adept
Medium natural humanoid, human
Level 3 Elite Controller (Leader) XP 300

HP 96; Bloodied 48Initiative +2
AC 17, Fortitude 15, Reflex 14, Will 16Perception+5
Speed 6
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Forceful Mace (force, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +6 vs. Reflex

Hit: 1d8 + 1 damage plus 5 force damage, and the dark adept slides the target 3 squares.

Fiery Tendrils (fire) ✦ At-Will

Attack: Area burst 1 within 10 (creatures in the burst); +6 vs. Reflex

Hit: 1d6 + 6 fire damage, and the target is slowed and grants combat advantage until the end of Kaltis's next turn.

Minor Actions

Dark Imperative (healing, necrotic) ✦ Recharge when bloodied

Effect: Close burst 5 (one ally in burst). Kaltis slides the target 3 squares, and the target gains 10 temporary hit points. While the target has these temporary hit points, its melee attacks deal 3 extra necrotic damage.

Triggered Actions

Diabolical Curse (fire) ✦ At-Will

Trigger: An enemy within 5 squares of Kaltis makes an attack that includes Kaltis as a target.

Attack (Immediate Interrupt): Close burst 5 (the triggering enemy); +6 vs. Will

Hit: 2d6 + 4 fire damage, Kaltis pushes the target 1 square, and the target takes a -2 penalty to attack rolls until the end of its current turn.

Skills Arcana +8, Religion +8
Str 13 (+2)                Dex 12 (+2)                Wis 18 (+5)
Con 16 (+4)                Int 15 (+3)                Cha 13 (+2)

Alignment Evil        Languages Common
Equipment: red surcoat with gold-trimmed black circle, chainmail , mace .

Published in Dungeon Master's Kit.