Kaltis, Dark Adept
Medium natural humanoid, human
Level 3 Elite Controller (Leader) XP 300
| HP 96; Bloodied 48 | Initiative +2 |
| AC 17, Fortitude 15, Reflex 14, Will 16 | Perception+5 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Forceful Mace (force, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +6 vs. Reflex
Hit: 1d8 + 1 damage plus 5 force damage, and the dark adept slides the target 3 squares.
✻ Fiery Tendrils (fire) ✦ At-Will
Attack: Area burst 1 within 10 (creatures in the burst); +6 vs. Reflex
Hit: 1d6 + 6 fire damage, and the target is slowed and grants combat advantage until the end of Kaltis's next turn.
Minor Actions
ᗕ Dark Imperative (healing, necrotic) ✦ Recharge when bloodied
Effect: Close burst 5 (one ally in burst). Kaltis slides the target 3 squares, and the target gains 10 temporary hit points. While the target has these temporary hit points, its melee attacks deal 3 extra necrotic damage.
Triggered Actions
ᗕ Diabolical Curse (fire) ✦ At-Will
Trigger: An enemy within 5 squares of Kaltis makes an attack that includes Kaltis as a target.
Attack (Immediate Interrupt): Close burst 5 (the triggering enemy); +6 vs. Will
Hit: 2d6 + 4 fire damage, Kaltis pushes the target 1 square, and the target takes a -2 penalty to attack rolls until the end of its current turn.
Skills Arcana +8, Religion +8
Str 13 (+2) Dex 12 (+2) Wis 18 (+5)
Con 16 (+4) Int 15 (+3) Cha 13 (+2)
Alignment Evil Languages Common
Equipment: red surcoat with gold-trimmed black circle, chainmail , mace .
Published in Dungeon Master's Kit.