Verus Polston
Small natural humanoid, halfling
Level 10 Skirmisher XP 500
| HP 102; Bloodied 51 | Initiative +13 |
| AC 24, Fortitude 20, Reflex 25, Will 22 | Perception+8 |
| Speed 6 | |
| Saving Throws +5 against fear effects | |
Traits
Combat Advantage
Verus's melee and ranged attacks deal 2d6 extra damage to targets he has combat advantage against.
Nimble Reaction
Verus gains a +2 bonus to AC against opportunity attacks.
Standard Actions
(⚔) Dagger (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d4 + 9 damage, and Verus can shift 1 square.
(➶) Shuriken (weapon) ✦ At-Will
Attack: Ranged 12 (one creature); +15 vs. AC
Hit: 2d6 + 6 damage, and Verus can shift 1 square.
ᗕ Flying Blades (weapon) ✦ Encounter
Attack: Close blast 3 (enemies in the blast); +15 vs. AC
Hit: 2d8 + 6 damage, and the target grants combat advantage until the end of Verus's next turn.
Miss: Half damage.
Move Actions
Tumbling Escape ✦ Recharge when first bloodied
Effect: Verus shifts up to his speed.
Triggered Actions
Second Chance ✦ Encounter
Trigger: An enemy hits Verus with an attack.
Effect (Immediate Interrupt): The triggering enemy rerolls the attack roll and must use the second result.
Skills Acrobatics +18, Athletics +10, Thievery +18
Str 11 (+5) Dex 22 (+11) Wis 17 (+8)
Con 14 (+7) Int 12 (+6) Cha 15 (+7)
Alignment Unaligned Languages Common
Equipment: dagger x4, leather armor , shuriken x5.
Published in Dungeon Magazine 194.