Ormen Tal, Doppelganger - Monsters

Ormen Tal, Doppelganger
Medium natural humanoid (shapechanger)
Level 9 Skirmisher XP 400

HP 72; Bloodied 36Initiative +13
AC 23, Fortitude 19, Reflex 23, Will 21Perception+10
Speed 5

Traits

Combat Advantage

Ormen's melee attacks deal 2d6 extra damage to targets he has combat advantage against.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d8 + 5 damage.

Poisoned Short Sword (poison, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 1d6 + 6 damage, and ongoing 5 poison damage (save ends).

    First Failed Saving Throw: The ongoing poison damage increases to 10.

Minor Actions

Shapeshifter FeintAt-Will (1/round)

Attack: Melee 1 (one creature); +12 vs. Reflex

Hit: The target grants combat advantage to Ormen until the end of Ormen's next turn.

Change Shape (polymorph) ✦ At-Will

Effect: Ormen alters his physical form to appear as a Medium humanoid until he uses change shape again oruntil he drops to 0 hit points. To assume a specific individual's form, Ormen must have seen that individual. Other creatures can make a DC 30 Insight check to discern that the form is a disguise.

Skills Bluff +12, Insight +10, Stealth +14, Thievery +14
Str 10 (+4)                Dex 21 (+9)                Wis 12 (+5)
Con 12 (+5)                Int 16 (+7)                Cha 17 (+7)

Alignment Evil        Languages Common
Equipment: chainmail , short sword , spear .

Published in Dungeon Magazine 194.