Ormen Tal, Doppelganger
Medium natural humanoid (shapechanger)
Level 9 Skirmisher XP 400
| HP 72; Bloodied 36 | Initiative +13 |
| AC 23, Fortitude 19, Reflex 23, Will 21 | Perception+10 |
| Speed 5 | |
Traits
Combat Advantage
Ormen's melee attacks deal 2d6 extra damage to targets he has combat advantage against.
Standard Actions
(⚔) Spear (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d8 + 5 damage.
⚔ Poisoned Short Sword (poison, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 1d6 + 6 damage, and ongoing 5 poison damage (save ends).
First Failed Saving Throw: The ongoing poison damage increases to 10.
Minor Actions
⚔ Shapeshifter Feint ✦ At-Will (1/round)
Attack: Melee 1 (one creature); +12 vs. Reflex
Hit: The target grants combat advantage to Ormen until the end of Ormen's next turn.
Change Shape (polymorph) ✦ At-Will
Effect: Ormen alters his physical form to appear as a Medium humanoid until he uses change shape again oruntil he drops to 0 hit points. To assume a specific individual's form, Ormen must have seen that individual. Other creatures can make a DC 30 Insight check to discern that the form is a disguise.
Skills Bluff +12, Insight +10, Stealth +14, Thievery +14
Str 10 (+4) Dex 21 (+9) Wis 12 (+5)
Con 12 (+5) Int 16 (+7) Cha 17 (+7)
Alignment Evil Languages Common
Equipment: chainmail , short sword , spear .
Published in Dungeon Magazine 194.