Richard Lesterson - Monsters

Richard Lesterson
Medium natural humanoid, human
Level 9 Controller XP 400

HP 92; Bloodied 46Initiative +7
AC 23, Fortitude 20, Reflex 22, Will 21Perception+3
Speed 6

Standard Actions

(⚔) Dagger (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d4 + 7 damage.

(➶) Hellfire (fire, implement) ✦ At-Will

Attack: Ranged 10 (one creature); +12 vs. Reflex

Hit: 2d8 + 8 fire damage, and Richard can slide the target up to 3 squares.

Infernal Conflagration (fire, implement, zone) ✦ Encounter

Attack: Area burst burst 1 within 10 (creatures in the burst); +12 vs. Reflex

Hit: 4d6 + 3 fire damage.

Miss: Half damage.

Effect: The burst creates a zone that lasts until the end of Richard's next turn. Any creature that starts its turn in the zone takes 5 fire damage.

    Sustain Minor: The zone persists until the end of Richard's next turn. Roll a d6. On a 6, the burst size increases by 1.

Move Actions

Brimstone Escape (teleportation, zone) ✦ Encounter

Effect: Close burst 1. The burst creates a lightly obscured zone that lasts until the end of Richard's next turn. He then teleports up to 8 squares.

Skills Arcana +14, Bluff +11, History +14
Str 9 (+3)                Dex 16 (+7)                Wis 8 (+3)
Con 12 (+5)                Int 20 (+9)                Cha 14 (+6)

Alignment Unaligned        Languages Common
Equipment: dagger , robes.

Published in Dungeon Magazine 194.