Ulmar Lightborn
Medium natural humanoid (shapechanger), human
Level 8 Elite Soldier XP 700
| HP 180; Bloodied 90 | Initiative +10 |
| AC 24, Fortitude 22, Reflex 20, Will 20 | Perception |
| Speed 6 (8 in wolf form) | |
| Saving Throws +2; Action Points 1 | |
Traits
Regeneration
Ulmar regains 5 hit points whenever he starts his turn and has at least 1 hit point. When he takes damage from a silvered weapon, his regeneration does not function on his next turn.
Standard Actions
(⚔) Claw ✦ At-Will
Requirement: Ulmar must be in wolf or hybrid form.
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d6 + 7 damage, or 2d6 + 11 against a bloodied or prone target.
Effect: The target is marked until the end of Ulmar's next turn.
(⚔) Bite ✦ At-Will
Requirement: Ulmar must be in wolf or hybrid form.
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 2d8 + 3 damage, and the target falls prone. If the target is humanoid and bloodied after the attack, it gains the curse of frenzied werewolf lycanthropy (stage 1).
⚔ Werewolf Frenzy ✦ At-Will
Requirement: Ulmar must be in wolf or hybrid form.
Effect: Ulmar uses claw twice. If both attacks hit the same target, Ulmar uses bite against it and deals 5 extra damage to it if that attack hits.
Minor Actions
Change Shape (polymorph) ✦ At-Will
Effect: Ulmar alters his physical form to appear as a Medium wolf, a Medium unique human, or a hybrid until he uses change shape again or until he drops to 0 hit points. Ulmar retains his statistics in his new form. His clothing, armor, and other possessions do not change.
Skills Athletics +15, Intimidate +13, Stealth +13
Str 22 (+10) Dex 19 (+8) Wis 13 (+5)
Con 18 (+8) Int 11 (+4) Cha 18 (+8)
Alignment Chaotic Evil Languages Common
Published in Dungeon Magazine 194.