Kenzo Harima
Medium natural humanoid (undead), human
Level 8 Lurker XP 350
| HP 68; Bloodied 34 | Initiative +13 |
| AC 22, Fortitude 19, Reflex 22, Will 19 | Perception+10 |
| Speed 6 | Darkvision |
| Immune disease, fear; Resist 10 necrotic; Vulnerable 5 radiant | |
Traits
Nimble Reaction
Kenzo gains a +2 bonus to AC against opportunity attacks.
Standard Actions
(⚔) Vanishing Strike (illusion, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +11 vs. Reflex
Hit: 2d6 + 9 damage, or 3d6 + 9 if Kenzo has combat advantage against the target, and Kenzo becomes invisible until the start of his next turn.
Triggered Actions
⚔ Swift Rebuke ✦ Encounter
Trigger: An enemy adjacent to Kenzo hits or misses him with a melee attack.
Effect (Immediate Interrupt): Kenzo uses vanishing strike against the triggering enemy and has combat advantage against it for that attack.
⚔ Share Agony ✦ Encounter
Trigger: Kenzo hits with a basic attack.
Effect (Free Action): The triggering attack also deals ongoing 5 psychic damage (save ends).
Skills Acrobatics +14, Stealth +14, Thievery +14
Str 10 (+4) Dex 20 (+9) Wis 13 (+5)
Con 14 (+6) Int 13 (+5) Cha 15 (+6)
Alignment Good Languages Common
Published in Dungeon Magazine 195.