Kenzo Harima - Monsters

Kenzo Harima
Medium natural humanoid (undead), human
Level 8 Lurker XP 350

HP 68; Bloodied 34Initiative +13
AC 22, Fortitude 19, Reflex 22, Will 19Perception+10
Speed 6Darkvision
Immune disease, fear; Resist 10 necrotic; Vulnerable 5 radiant

Traits

Nimble Reaction

Kenzo gains a +2 bonus to AC against opportunity attacks.

Standard Actions

(⚔) Vanishing Strike (illusion, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +11 vs. Reflex

Hit: 2d6 + 9 damage, or 3d6 + 9 if Kenzo has combat advantage against the target, and Kenzo becomes invisible until the start of his next turn.

Triggered Actions

Swift RebukeEncounter

Trigger: An enemy adjacent to Kenzo hits or misses him with a melee attack.

Effect (Immediate Interrupt): Kenzo uses vanishing strike against the triggering enemy and has combat advantage against it for that attack.

Share AgonyEncounter

Trigger: Kenzo hits with a basic attack.

Effect (Free Action): The triggering attack also deals ongoing 5 psychic damage (save ends).

Skills Acrobatics +14, Stealth +14, Thievery +14
Str 10 (+4)                Dex 20 (+9)                Wis 13 (+5)
Con 14 (+6)                Int 13 (+5)                Cha 15 (+6)

Alignment Good        Languages Common

Published in Dungeon Magazine 195.