Flying Bloody Katana
Small natural animate (undead)
Level 9 Skirmisher XP 400
| HP 96; Bloodied 48 | Initiative +11 |
| AC 23, Fortitude 20, Reflex 23, Will 21 | Perception+7 |
| Speed 2, fly 6 | Darkvision |
| Immune poison; Resist 10 necrotic | |
Traits
Necromantic Flight
A flying bloody katana that takes radiant damage cannot fly until the end of its next turn; if in the air, it falls.
Standard Actions
(⚔) Lifedrinking Thrust ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d6 + 8 damage, and the flying bloody katana recharges spray of blood.
ᗕ Spray of Blood (necrotic) ✦ Encounter
Attack: Close blast 3 (living creatures in the blast); +12 vs. Fortitude
Hit: 1d6 + 8 psychic and necrotic damage, and the target is blinded until the end of the katana's next turn.
Effect: Undead and animates in the blast can shift 2 squares as a free action.
Move Actions
Parrying Flight ✦ At-Will
Effect: The flying bloody katana flies 5 squares. This movement does not provoke opportunity attacks.
Triggered Actions
ᗕ Necrotic Miasma (necrotic) ✦ At-Will
Trigger: The flying bloody katana drops to 0 hit points.
Attack (No Action): Close burst 2 (living creatures in the burst); +12 vs. Fortitude
Hit: 1d6 + 2 necrotic damage, and the target is weakened until the end of its next turn.
Str 7 (+2) Dex 20 (+9) Wis 17 (+7)
Con 16 (+7) Int 5 (+1) Cha 8 (+3)
Alignment Unaligned Languages -
Published in Dungeon Magazine 195.