Sujin Makoto
Medium natural humanoid, human
Level 9 Solo Skirmisher XP 2000
| HP 380; Bloodied 190 | Initiative +9 |
| AC 23, Fortitude 20, Reflex 22, Will 20 | Perception |
| Speed 8 | Darkvision |
| Resist 5 necrotic, 5 poison | |
| Saving Throws +5; Action Points 2 | |
Traits
☼ Death by a Thousand Cuts (weapon) ✦ Aura 2
Any enemy that starts its turn in the aura takes 5 damage.
☼ Tainted Wounds ✦ Aura 5
While Sujin is bloodied, enemies in the aura regain only half the normal hit points from healing effects.
Way of the Ninja
At the start of combat, Sujin makes two initiative checks. Sujin takes a turn on both initiative counts.
Indomitable
If Sujin is dominated or stunned, he is instead dazed. If he is immobilized or restrained, he is instead slowed. Each time this trait is used, Sujin takes 5 damage.
Standard Actions
(⚔) Ninja-to Slash (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d10 + 5 damage, and the target takes a -2 penalty to attack rolls (save ends).
⚔ Tumbling Assault (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d10 + 5 damage, and Sujin shifts up to 4 squares and then uses ninja-to slash.
Minor Actions
Smoke Bomb (illusion) ✦ Encounter
Effect: Sujin becomes invisible until he attacks or until the end of his next turn.
Triggered Actions
⚔ Poisoned Blade (poison) ✦ Recharge ⚅
Trigger: Sujin hits an enemy with ninja-to slash.
Attack (Free Action): Melee 1 (triggering enemy); +12 vs. Fortitude
Effect: The target loses a healing surge and takes ongoing 5 poison damage (save ends).
Shadow Evasion ✦ Recharge when first bloodied
Trigger: An enemy hits Sujin with a melee or ranged attack.
Effect (Immediate Reaction): Sujin shifts up to 4 squares and then becomes insubstantial until the end of the triggering enemy's next turn.
Skills Acrobatics +12, Athletics +14, Bluff +9, Stealth +12, Thievery +12
Str 20 (+9) Dex 16 (+7) Wis 12 (+5)
Con 15 (+6) Int 14 (+6) Cha 10 (+4)
Alignment Evil Languages Common
Equipment: eggshell smoke grenade, ninja-to (short sword).
Published in Dungeon Magazine 195.