Hordeling Mob
Gargantuan elemental humanoid (demon, swarm)
Level 11 Elite Brute XP 1200
| HP 276; Bloodied 138 | Initiative +9 |
| AC 23, Fortitude 24, Reflex 23, Will 21 | Perception+7 |
| Speed 5 | Darkvision |
| Resist half damage from melee and ranged attacks; Vulnerable 10 to close and area attacks | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Swarm Attack ✦ Aura 1
Any enemy that starts its turn in the aura takes 10 damage.
Swarm
The mob can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The mob cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through any opening that is large enough for at least one of the creatures it comprises.
Standard Actions
(⚔) Gnashing Host ✦ At-Will
Attack: Melee 1 (one creature and each creature in the mob's space); +16 vs. AC
Hit: 2d8 + 13 damage, and the target is slowed until the end of the mob's next turn.
Move Actions
Flowing Mob ✦ Recharge when first bloodied
Effect: The mob shifts up to its speed.
Triggered Actions
Breakaway Hordeling ✦ At-Will (1/round)
Trigger: An enemy hits the mob.
Effect (No Action): Up to four hordeling breakaways (roll a d4 to determine the exact number) appear in squares within 2 squares of the mob. They can appear in occupied squares and act on the mob's turn. Hordeling breakaways created in this fashion are worth no experience points.
Scattering Swarm ✦ Encounter
Trigger: A close or an area attack hits the mob.
Effect (Immediate Interrupt): The triggering attack deals only half damage to the mob.
Str 21 (+10) Dex 18 (+9) Wis 15 (+7)
Con 18 (+9) Int 3 (+1) Cha 5 (+2)
Alignment Chaotic Evil Languages -
Published in The Book of Vile Darkness, page(s) 2-60.