Noble Tsochar - Monsters

Noble Tsochar
Medium aberrant humanoid
Level 9 Elite Controller XP 800

HP 184; Bloodied 92Initiative +6
AC 23, Fortitude 19, Reflex 21, Will 24Perception+13
Speed 5Darkvision
Immune dazed
Saving Throws +2; Action Points 1

Traits

Psychic Scream (psychic) ✦ Aura 1

Enemies in the aura take 5 psychic damage whenever the tsochar takes psychic damage.

Parasitic Mind

At the start of its turn, the tsochar makes saving throws to end any stunning or dominating effect on it.

Standard Actions

(⚔) Tentacle (poison) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d10 + 6 poison damage.

Violet Lightning (implement, lightning, psychic) ✦ At-Will

Attack: Ranged 10 (one creature); +12 vs. Reflex

Hit: 2d8 + 8 lightning and psychic damage, and the target is dazed until the end of its next turn.

Double AttackAt-Will

Effect: The tsochar uses violet lightning twice.

Insanity Vortex (charm, implement, psychic) ✦ Recharge ⚄ ⚅

Attack: Area burst 1 within 10 (enemies in the burst); +12 vs. Will

Hit: 3d6 + 10 psychic damage, and the target makes a melee basic attack as a free action against a creature the tsochar chooses.

Miss: Half damage.

Minor Actions

Pierce the Barrier (psychic, zone) ✦ Encounter

Effect: Area burst 2 within 10. The burst creates a zone that lasts until the end of the tsochar's next turn. Any enemy that ends its turn in the zone takes 5 psychic damage. As the zone ends, four tsochar parasites appear in unoccupied squares in the zone.

Triggered Actions

Infestation UnveiledEncounter

Trigger: The tsochar drops below 1 hit point from an attack that does not deal psychic damage.

Effect (No Action): A tsochar parasite appears in the tsochar's space or the nearest unoccupied square.

Skills Arcana +12, Dungeoneering +13, Religion +12
Str 8 (+3)                Dex 14 (+6)                Wis 18 (+8)
Con 12 (+5)                Int 17 (+7)                Cha 22 (+10)

Alignment Chaotic Evil        Languages Common, Deep Speech, telepathy 10
Equipment: orb, robes.

Published in The Book of Vile Darkness, page(s) 2-67, Dungeon Magazine 207.