Chaos Beast Deep Hulk
Large elemental magical beast
Level 17 Elite Brute XP 3200
| HP 404; Bloodied 202 | Initiative +12 |
| AC 29, Fortitude 30, Reflex 28, Will 27 | Perception+16 |
| Speed 5, burrow 2 (tunneling) | Darkvision, tremorsense 5 |
| Saving Throws +2; Action Points 1 | |
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 2 (one creature); +22 vs. AC
Hit: 4d8 + 12 damage.
⚔ Double Attack ✦ At-Will
Effect: The deep hulk uses claw twice. If both attacks hit the same target and the deep hulk has no creature grabbed, the deep hulk grabs the target (escape DC 23).
ᗕ Maddening Gaze (charm) ✦ At-Will
Attack: Close blast 5 (creatures in the blast); +20 vs. Will
Hit: During its next turn, the target takes a standard action to make a basic attack against its nearest ally. If no ally is within range, the target instead takes a standard action to charge its nearest ally it is able to charge.
⚔ Corporeal Instability (disease) ✦ Recharge ⚅
Attack: Melee 2 (one creature); +20 vs. Fortitude
Hit: 10 damage, and the target makes a saving throw at the end of its next turn. On a failed saving throw, the target contracts corporeal instability.
Miss: 10 damage.
Effect: The deep hulk takes 10 damage.
Move Actions
Slithering Mass ✦ Encounter
Effect: If the deep hulk is marked, the condition ends. The deep hulk can shift up to half its speed and ignores difficult terrain during this movement.
Str 26 (+16) Dex 18 (+12) Wis 16 (+11)
Con 22 (+14) Int 5 (+5) Cha 11 (+8)
Alignment Unaligned Languages -
Corporeal InstabilityVariable Level Disease
A creature afflicted by this disease undergoes a rapid transformation to become a boiling, writhing mass of melting flesh.
Stage 0: The target recovers from the disease.
Stage 1: While affected by stage 1, the target is slowed.
Stage 2: While affected by stage 2, the target is dazed and slowed.
Stage 3: The target is no longer dazed or slowed. It regains all lost hit points and becomes a chaos beast under the DM's control. As a chaos beast, it gains the corporeal instability power.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
Lower than Easy DC: The stage of the disease increases by one.
Easy DC: No Change
Moderate DC: The stage of the disease decreases by one.
Published in The Book of Vile Darkness, page(s) 2-92.