Banderhobb Shadow Raider
Large shadow magical beast
Level 10 Controller XP 500
| HP 106; Bloodied 53 | Initiative +10 |
| AC 24, Fortitude 22, Reflex 24, Will 20 | Perception+8 |
| Speed 6, swim 6 | Darkvision |
| Immune fear; Resist 10 psychic | |
Traits
Shadow Squeeze
While squeezing through a space 1 square smaller than itself in dim light or darkness, the banderhobb can move at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d12 + 5 damage.
⚔ Bone-Crushing Claw ✦ At-Will
Requirement: The banderhobb must not be already grabbing a creature with this power.
Attack: Melee 2 (one creature); +15 vs. AC
Hit: The banderhobb grabs the target (escape DC 18). Until the grab ends, the target takes ongoing 5 damage.
Aftereffect: The target takes a -2 penalty to attack rolls (save ends).
⚔ Swallow ✦ Recharge ⚄ ⚅
Attack: Melee 1 (one creature grabbed by the banderhobb); +13 vs. Fortitude
Hit: The target is removed from play. Until the effect ends, the target takes ongoing 10 damage. The target can take actions as normal and can make melee and close attacks against the banderhobb. The effect ends when the banderhobb drops to 0 hit points or when the banderhobb ends the effect as a free action. When the effect ends, the target appears in an unoccupied space of its choice adjacent to the banderhobb.
Minor Actions
⚔ Tongue Snare ✦ At-Will (1/round)
Requirement: The banderhobb must not be already grabbing a creature with this power.
Attack: Melee 3 (one creature); +13 vs. Reflex
Hit: The banderhobb grabs the target (escape DC 18). Once per turn as a free action, the banderhobb can pull the grabbed target up to 3 squares.
Triggered Actions
Uncanny Awareness ✦ Encounter
Trigger: An enemy willingly leaves a square within 5 squares of the banderhobb.
Effect (Immediate Reaction): The banderhobb moves up to its speed.
Skills Athletics +15, Stealth +15
Str 21 (+10) Dex 20 (+10) Wis 16 (+8)
Con 18 (+9) Int 15 (+7) Cha 7 (+3)
Alignment Evil Languages understands Common and Goblin
Published in Dungeon Magazine 195.