Oasis Beast
Large natural beast
Level 13 Elite Lurker XP 1600
| HP 206; Bloodied 103 | Initiative +13 |
| AC 27, Fortitude 27, Reflex 24, Will 25 | Perception+15 |
| Speed 2, burrow 8 | Tremorsense 20 |
| Saving Throws +2; Action Points 1 | |
Traits
Combat Advantage
The beast deals 4d10 extra damage against any creature granting combat advantage to it.
False Oasis
The beast can make a Stealth check to become hidden while on the surface of silt and not engaged in combat, even if it does not have any cover or concealment.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 3d10 + 5 damage.
ᗕ Flickering Lure (charm) ✦ At-Will
Attack: Close burst 5 (enemies in the burst); +16 vs. Will
Hit: The beast pulls the target a number of squares up to the target's speed. Until the end of the beast's next turn, each target grants combat advantage to it.
ᗕ Rising Burst ✦ Recharge when the beast uses deep plunge
Requirement: The beast must be burrowing.
Effect: The beast burrows up to its burrow speed to a square aboveground. This movement does not provoke opportunity attacks. When it first enters a square aboveground during this movement, it makes the following attack.
Attack: Close burst 2 (creatures in the burst); +16 vs. Reflex
Hit: 4d10 + 8 damage, and the beast pushes the target up to 4 squares.
Miss: Half damage, and the beast pushes the target up to 2 squares.
Move Actions
Deep Plunge ✦ Recharge when the beast uses rising burst
Effect: The beast burrows up to its burrow speed. This movement does not provoke opportunity attacks. If the beast ends its turn completely submerged in silt, it gains resist 15 to all damage until the start of its next turn.
Skills Stealth +14
Str 23 (+12) Dex 17 (+9) Wis 19 (+10)
Con 19 (+10) Int 2 (+2) Cha 10 (+6)
Alignment Unaligned Languages -
Published in Dungeon Magazine 195.