Oasis Beast - Monsters

Oasis Beast
Large natural beast
Level 13 Elite Lurker XP 1600

HP 206; Bloodied 103Initiative +13
AC 27, Fortitude 27, Reflex 24, Will 25Perception+15
Speed 2, burrow 8Tremorsense 20
Saving Throws +2; Action Points 1

Traits

Combat Advantage

The beast deals 4d10 extra damage against any creature granting combat advantage to it.

False Oasis

The beast can make a Stealth check to become hidden while on the surface of silt and not engaged in combat, even if it does not have any cover or concealment.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 3d10 + 5 damage.

Flickering Lure (charm) ✦ At-Will

Attack: Close burst 5 (enemies in the burst); +16 vs. Will

Hit: The beast pulls the target a number of squares up to the target's speed. Until the end of the beast's next turn, each target grants combat advantage to it.

Rising BurstRecharge when the beast uses deep plunge

Requirement: The beast must be burrowing.

Effect: The beast burrows up to its burrow speed to a square aboveground. This movement does not provoke opportunity attacks. When it first enters a square aboveground during this movement, it makes the following attack.

Attack: Close burst 2 (creatures in the burst); +16 vs. Reflex

Hit: 4d10 + 8 damage, and the beast pushes the target up to 4 squares.

Miss: Half damage, and the beast pushes the target up to 2 squares.

Move Actions

Deep PlungeRecharge when the beast uses rising burst

Effect: The beast burrows up to its burrow speed. This movement does not provoke opportunity attacks. If the beast ends its turn completely submerged in silt, it gains resist 15 to all damage until the start of its next turn.

Skills Stealth +14
Str 23 (+12)                Dex 17 (+9)                Wis 19 (+10)
Con 19 (+10)                Int 2 (+2)                Cha 10 (+6)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 195.