Hangman Tree
Huge shadow magical beast (plant)
Level 9 Elite Soldier XP 800
| HP 200; Bloodied 100 | Initiative +10 |
| AC 25, Fortitude 22, Reflex 21, Will 20 | Perception+7 |
| Speed 5 | Low-light vision |
| Saving Throws +2; Action Points 1 | |
Traits
Pulling Grab
The tree can attempt to move a grabbed target as part of any action during which the tree also moves. It gains a +4 bonus to the Strength check to do so, and on a success, the tree can move up to its full speed.
Standard Actions
(⚔) Noose Vine ✦ At-Will
Attack: Melee 3 (one creature); +12 vs. Reflex
Hit: 2d8 + 3 damage, and the tree grabs the target (escape DC 17). Until the grab ends, the target takes ongoing 5 damage. The grab persists even if the tree is unable to take actions.
⚔ Lashing Vines ✦ At-Will
Effect: The tree uses noose vine twice.
⚔ Swallow (acid) ✦ Recharge when the tree has no creature swallowed
Attack: Melee 3 (one creature the tree is grabbing); +12 vs. Fortitude
Hit: 4d8 + 12 damage, the grab ends, and the target is swallowed (escape DC 17). While swallowed, the target is removed from play, and it takes ongoing 10 acid damage. When the effect ends or the tree drops to 0 hit points, the target appears in an unoccupied square of its choice adjacent to the tree.
Minor Actions
ᗕ Alluring Scent (charm) ✦ At-Will (1/round)
Attack: Close burst 5 (enemies in the burst); +12 vs. Will
Hit: The tree pulls the target up to 4 squares.
Deceptive Veil (illusion) ✦ At-Will
Effect: The tree disguises itself to appear as a Huge tree or treant until it uses deceptive veil again or drops to 0 hit points. Other creatures can make a DC 30 Insight check to discern the form is an illusion.
Str 20 (+9) Dex 18 (+8) Wis 16 (+7)
Con 20 (+9) Int 6 (+2) Cha 9 (+3)
Alignment Evil Languages Common
Published in Dungeon Magazine 195.