Vampire Rose - Monsters

Vampire Rose
Medium shadow beast (plant)
Level 4 Controller XP 175

HP 58; Bloodied 29Initiative +4
AC 18, Fortitude 17, Reflex 15, Will 16Perception+7
Speed 4 (forest walk)Blindsight 10
Vulnerable 5 radiant

Traits

Bloodthirsty

The rose can make opportunity attacks against bloodied creatures within 2 squares of it.

Light Sensitivity

If the rose takes radiant damage, its grabs end.

Plant Form

The rose is indistinguishable from a normal rose bush. A creature can make a DC 21 Arcana check or Nature check to discern that the rose is a monster.

Standard Actions

(⚔) Thorny TendrilAt-Will

Attack: Melee 2 (one creature); +9 vs. AC

Hit: 2d4 + 6 damage, and the rose grabs the target (escape DC 14).

Effect: The rose can pull the target 1 square.

Subjugating Injection (poison) ✦ At-Will

Attack: Melee 2 (one creature the rose is grabbing); +7 vs. Fortitude

Hit: 1d6 + 3 poison damage, and ongoing 5 poison damage (save ends).

    First Failed Saving Throw: The target is also weakened (save ends both).

    Second Failed Saving Throw: The target is also weakened and dominated (save ends all).

Blood Drain (healing) ✦ Recharge when the rose bloodies a creature or grabs a bloodied creature

Attack: Melee 2 (one creature the rose is grabbing); +7 vs. Fortitude

Hit: 2d8 + 6 damage, and the rose regains 10 hit points.

Skills Stealth +9
Str 15 (+4)                Dex 14 (+4)                Wis 10 (+2)
Con 18 (+6)                Int 2 (-2)                Cha 16 (+5)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 195.