Huedyn, Nachtur Spy - Monsters

Huedyn, Nachtur Spy
Medium natural humanoid, half-elf
Level 4 Controller (Leader) XP 175

HP 55; Bloodied 27Initiative +3
AC 18, Fortitude 16, Reflex 15, Will 17Perception+10
Speed 6 (forest walk)

Traits

Beastly PresenceAura 3

Allied beasts and goblins in the aura gain a +2 power bonus to damage rolls and saving throws.

Standard Actions

(⚔) Spear (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +9 vs. AC

Hit: 2d8 + 3 damage, and the target grants combat advantage until the end of Huedyn's next turn.

Thorn WhipAt-Will

Attack: Ranged 10 (one creature); +7 vs. Fortitude

Hit: 2d8 + 3 damage, and Huedyn pulls the target up to 3 squares.

Fury's Venom (poison) ✦ Recharge ⚄ ⚅

Attack: Close burst 1 (creatures in the burst); +7 vs. Fortitude

Hit: 2d8 + 3 poison damage, and the target is blinded until the end of Huedyn's next turn.

Entangling Plants (zone) ✦ Encounter

Attack: Area burst 2 within 10 (enemies in the burst); +7 vs. Fortitude

Hit: 2d6 + 3 damage, and the target is immobilized (save ends).

Effect: The burst creates a zone that lasts until the end of the encounter. Any enemy that starts its turn in the zone is slowed until the start of its next turn.

Triggered Actions

Nachtur TacticsAt-Will

Trigger: An attack misses Huedyn.

Effect (Immediate Reaction): Huedyn shifts 1 square.

Skills Bluff +8, Nature +10, Stealth +8
Str 12 (+3)                Dex 13 (+3)                Wis 17 (+5)
Con 15 (+4)                Int 10 (+2)                Cha 12 (+3)

Alignment Evil        Languages Common, Elven, Goblin
Equipment: leather armor , spear .

Published in Dungeon Magazine 196.