Lallargh, Firbolg Death Crone
Large fey humanoid
Level 13 Elite Artillery XP 1600
| HP 104; Bloodied 52 ; see also death mastery | Initiative +8 |
| AC 27, Fortitude 26, Reflex 24, Will 25 | Perception+13 |
| Speed 8 | |
| Saving Throws +2; Action Points 1 | |
Traits
Regeneration (healing)
Lallargh regains 5 hit points whenever she starts her turn and has at least 1 hit point. If she takes necrotic damage, her regeneration does not function on her next turn.
Standard Actions
(⚔) Skull Club (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d8 + 10 damage, and the target is blinded until the start of its next turn.
(➶) Wasting Curse ✦ At-Will
Attack: Ranged 10 (one or two creatures); +18 vs. Will
Hit: 2d6 + 4 damage, and ongoing 5 damage (save ends).
Deadly Flurry ✦ At-Will
Effect: Lallargh makes two basic attacks.
✻ Dark Moon Curse (psychic) ✦ Recharge ⚄ ⚅
Attack: Area burst 2 within 10 (enemies in the burst); +18 vs. Fortitude
Hit: 2d10 + 11 psychic damage, and the target cannot regain hit points (save ends).
Triggered Actions
Death Mastery ✦ Encounter
Trigger: Lallargh drops to 0 hit points.
Effect (No Action): Lallargh is removed from play until the start of her next turn, and all effects on her end. When she returns, she reappears in an unoccupied square within 5 squares of her original space, she regains 104 hit points, and dark moon curse recharges.
Skills Nature +13
Str 17 (+9) Dex 14 (+8) Wis 14 (+8)
Con 20 (+11) Int 17 (+9) Cha 19 (+10)
Alignment Evil Languages Common, Elven, Giant
Equipment: mask, robes, skull club.
Published in Dungeon Magazine 196.