Lallargh, Firbolg Death Crone - Monsters

Lallargh, Firbolg Death Crone
Large fey humanoid
Level 13 Elite Artillery XP 1600

HP 104; Bloodied 52 ; see also death masteryInitiative +8
AC 27, Fortitude 26, Reflex 24, Will 25Perception+13
Speed 8
Saving Throws +2; Action Points 1

Traits

Regeneration (healing)

Lallargh regains 5 hit points whenever she starts her turn and has at least 1 hit point. If she takes necrotic damage, her regeneration does not function on her next turn.

Standard Actions

(⚔) Skull Club (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d8 + 10 damage, and the target is blinded until the start of its next turn.

(➶) Wasting CurseAt-Will

Attack: Ranged 10 (one or two creatures); +18 vs. Will

Hit: 2d6 + 4 damage, and ongoing 5 damage (save ends).

Deadly FlurryAt-Will

Effect: Lallargh makes two basic attacks.

Dark Moon Curse (psychic) ✦ Recharge ⚄ ⚅

Attack: Area burst 2 within 10 (enemies in the burst); +18 vs. Fortitude

Hit: 2d10 + 11 psychic damage, and the target cannot regain hit points (save ends).

Triggered Actions

Death MasteryEncounter

Trigger: Lallargh drops to 0 hit points.

Effect (No Action): Lallargh is removed from play until the start of her next turn, and all effects on her end. When she returns, she reappears in an unoccupied square within 5 squares of her original space, she regains 104 hit points, and dark moon curse recharges.

Skills Nature +13
Str 17 (+9)                Dex 14 (+8)                Wis 14 (+8)
Con 20 (+11)                Int 17 (+9)                Cha 19 (+10)

Alignment Evil        Languages Common, Elven, Giant
Equipment: mask, robes, skull club.

Published in Dungeon Magazine 196.