Twaine Stone, Jackalwere Spy
Medium natural humanoid (shapechanger)
Level 5 Elite Skirmisher (Leader) XP 400
| HP 126; Bloodied 63 | Initiative +8 |
| AC 19, Fortitude 16, Reflex 18, Will 17 | Perception+8 |
| Speed 7 | |
| Saving Throws +2; Action Points 1 | |
Traits
☼ Feral Tactics ✦ Aura 3
Any ally in the aura can shift 1 square as a minor action once per turn.
Rabid Execution
Twaine's attacks deal 1d6 extra damage against targets granting combat advantage to him, or 1d12 extra damage if the target is dazed, helpless, prone, or stunned.
Standard Actions
(⚔) Bite ✦ At-Will
Requirement: Twaine must be in jackal form.
Attack: Melee 1 (one or two creatures); +10 vs. AC
Hit: 2d6 + 6 damage, and Twaine can shift 1 square.
(⚔) Falchion (weapon) ✦ At-Will
Requirement: Twaine must be in human form.
Attack: Melee 1 (one or two creatures); +10 vs. AC
Hit: 4d4 + 4 damage, and Twaine can shift 1 square. On a critical hit, this attack instead deals 2d4 + 20 damage.
➶ Sleep Gaze (charm, psychic) ✦ Recharge ⚄ ⚅
Attack: Ranged 5 (one or two creatures); +8 vs. Will
Hit: 2d4 + 5 psychic damage, and the target is dazed (save ends).
First Failed Saving Throw: The target falls unconscious until the end of Twaine's next turn. If the target takes damage, the effect ends.
ᗕ Bloodthirsty Beckoning ✦ Recharge when Twaine is first bloodied
Effect: Close burst 10 (one or two allies in the burst); each target can shift 1 square and make a basic attack or charge.
Minor Actions
Shifting Shape (polymorph) ✦ At-Will (1/round)
Effect: Twaine alters his physical form to appear as a Medium jackal or a human, and he can shift up to 3 squares. He maintains his new form until he uses shifting shape again. Twaine retains his statistics in his new form, and his equipment becomes part of his form if he becomes a jackal. If Twaine drops to 0 hit points, he reverts to jackal form, and any equipment he has does not remain part of that form.
Skills Acrobatics +11, Athletics +9, Bluff +10, Stealth +11
Str 15 (+4) Dex 18 (+6) Wis 12 (+3)
Con 15 (+4) Int 10 (+2) Cha 16 (+5)
Alignment Evil Languages Common
Equipment: falchion .
Published in Dungeon Magazine 196.