Trapper - Monsters

Trapper
Huge natural animate (construct, shapechanger)
Level 14 Elite Soldier XP 2000

HP 280; Bloodied 140Initiative +12
AC 30, Fortitude 27, Reflex 24, Will 25Perception+11
Speed 6Darkvision
Saving Throws +2; Action Points 1

Traits

Threatening Reach

The trapper can make opportunity attacks against enemies within 3 squares of it.

Standard Actions

(⚔) SlamAt-Will

Attack: Melee 3 (one creature); +19 vs. AC

Hit: 2d8 + 13 damage, and the trapper grabs the target (escape DC 21).

(⚔) EnvelopAt-Will

Attack: Melee 3 (one creature grabbed by the trapper); +17 vs. Fortitude

Hit: The target is enveloped and is no longer grabbed. While enveloped, the target is restrained and takes 10 damage at the start of the trapper's turn. The enveloped creature is in the trapper's space and has line of sight and line of effect only to the trapper. No creature has line of sight or line of effect to the target.

    The enveloped creature can make only melee or close attacks. If the enveloped creature deals 20 damage to the trapper with an attack, the trapper releases the creature into an unoccupied square adjacent to the trapper, and the creature is no longer enveloped. When the trapper dies, the target is no longer enveloped, and is instead prone in the trapper's former space.

Double AttackAt-Will

Effect: The trapper makes two basic attacks.

Floor AmbushEncounter

Requirement: The trapper must be in floor form, and it must have done nothing but delay or ready during the encounter.

Effect: The trapper assumes ooze form and can make a basic attack against each enemy within its reach. Enemies that occupy the trapper's space are considered to be grabbed by the trapper for the purpose of envelop. Creatures still in the trapper's space and not enveloped after the trapper resolves this power slide up to 3 squares to an unoccupied square within 2 squares of the trapper.

Minor Actions

Shapeshift (polymorph) ✦ At-Will (1/round)

Effect: The trapper assumes one of the following forms. It remains in the chosen form until it uses this power again.

Floor Form: The trapper takes the form of a floor surface, mimicking its shape, coloration, and texture. A creature must succeed on a DC 34 Perception check to notice that the trapper is a creature. While the trapper is in this form, other creatures can enter its space.

Ooze Form: While squeezing, the trapper moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing.

Str 23 (+13)                Dex 16 (+10)                Wis 18 (+11)
Con 20 (+12)                Int 2 (+3)                Cha 4 (+4)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 196.