Shelsa, Cat Familiar - Monsters

Shelsa, Cat Familiar
Small fey magical beast
Level 12 Minion Skirmisher XP 175

HP 1; a missed attack never damages a minion.Initiative +14
AC 26, Fortitude 23, Reflex 26, Will 24Perception+12
Speed 8, climb 6Low-light vision
Immune disease, fear, necrotic, poison

Traits

Nine Lives

Shelsa initially has eight extra lives. While Shelsa has five extra lives remaining, she gains a +2 bonus to defenses, attack rolls, and damage. While she has two extra lives remaining, this bonus increases to +4.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 10 damage.

Mobile AttackAt-Will

Effect: Shelsa shifts up to her speed and uses bite once during the movement.

Move Actions

Guardian Jump (teleportation) ✦ Encounter

Effect: Shelsa teleports up to 10 squares.

Triggered Actions

Limited Rebirth (healing, teleportation) ✦ Recharge when Shelsa spends one of her extra lives

Trigger: Shelsa drops to 0 hit points while she has an extra life remaining.

Effect (No Action): Shelsa spends one of her extra lives and regains 1 hit point. She can then teleport up to 10 squares, and she becomes invisible until the end of her next turn or until she attacks.

Skills Athletics +8, Nature +12, Stealth +17
Str 5 (+3)                Dex 22 (+12)                Wis 12 (+7)
Con 17 (+9)                Int 10 (+6)                Cha 19 (+10)

Alignment Unaligned        Languages Common, Elven

Published in Dungeon Magazine 196.