Shelsa, Cat Familiar
Small fey magical beast
Level 12 Minion Skirmisher XP 175
| HP 1; a missed attack never damages a minion. | Initiative +14 |
| AC 26, Fortitude 23, Reflex 26, Will 24 | Perception+12 |
| Speed 8, climb 6 | Low-light vision |
| Immune disease, fear, necrotic, poison | |
Traits
Nine Lives
Shelsa initially has eight extra lives. While Shelsa has five extra lives remaining, she gains a +2 bonus to defenses, attack rolls, and damage. While she has two extra lives remaining, this bonus increases to +4.
Standard Actions
(⚔) Bite ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 10 damage.
Mobile Attack ✦ At-Will
Effect: Shelsa shifts up to her speed and uses bite once during the movement.
Move Actions
Guardian Jump (teleportation) ✦ Encounter
Effect: Shelsa teleports up to 10 squares.
Triggered Actions
Limited Rebirth (healing, teleportation) ✦ Recharge when Shelsa spends one of her extra lives
Trigger: Shelsa drops to 0 hit points while she has an extra life remaining.
Effect (No Action): Shelsa spends one of her extra lives and regains 1 hit point. She can then teleport up to 10 squares, and she becomes invisible until the end of her next turn or until she attacks.
Skills Athletics +8, Nature +12, Stealth +17
Str 5 (+3) Dex 22 (+12) Wis 12 (+7)
Con 17 (+9) Int 10 (+6) Cha 19 (+10)
Alignment Unaligned Languages Common, Elven
Published in Dungeon Magazine 196.