Natasha, Dream Witch - Monsters

Natasha, Dream Witch
Medium aberrant humanoid
Level 16 Elite Controller XP 2800

HP 310; Bloodied 155Initiative +10
AC 30, Fortitude 27, Reflex 29, Will 28Perception+16
Speed 6Blindsight 5
Immune charm, fear
Saving Throws +2; Action Points 1

Traits

Regeneration

Natasha regains 10 hit points whenever she starts her turn and has at least 1 hit point. When Natasha takes radiant damage, her regeneration does not function on her next turn.

Action Recovery

When Natasha ends her turn, any dazing, dominating, or stunning effect on her ends.

Standard Actions

(⚔) Dagger (teleportation, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 3d8 + 10 damage, and Natasha teleports the target up to 2 squares.

(➶) Entrancing Flames (charm, fire) ✦ At-Will

Attack: Ranged 10 (one creature); +19 vs. Reflex

Hit: 2d8 + 5 fire damage, ongoing 10 fire damage, and the target is slowed (save ends both).

    First Failed Saving Throw: The target is also dazed (save ends all).

Double AttackAt-Will

Effect: Natasha makes two basic attacks.

Nightmare Wave (illusion, psychic) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (enemies in the blast); +19 vs. Will

Hit: 2d8 + 5 psychic damage, ongoing 10 psychic damage, and the target is slowed (save ends both).

Miss: Half damage, and the target is slowed (save ends).

Effect: Natasha teleports up to 6 squares to a square within or adjacent to the blast area.

Triggered Actions

Nightmare Jaunt (psychic) ✦ Recharge if the power misses

Trigger: An enemy hits Natasha with an attack.

Attack (Immediate Reaction): Close burst 10 (triggering enemy in the burst); +19 vs. Will

Hit: 2d12 + 5 psychic damage, and the target is removed from play until the start of Natasha's next turn. The target then reappears in an unoccupied space of Natasha's choice within 5 squares of Natasha. When it reappears, the target is dazed (save ends).

Skills Arcana +20, Bluff +18, Insight +16, Thievery +15
Str 8 (+7)                Dex 14 (+10)                Wis 16 (+11)
Con 19 (+12)                Int 24 (+15)                Cha 21 (+13)

Alignment Chaotic Evil        Languages Abyssal, Common, Deep Speech
Equipment: dagger , robes.

Published in Dungeon Magazine 196.