Natasha, Dream Witch
Medium aberrant humanoid
Level 16 Elite Controller XP 2800
| HP 310; Bloodied 155 | Initiative +10 |
| AC 30, Fortitude 27, Reflex 29, Will 28 | Perception+16 |
| Speed 6 | Blindsight 5 |
| Immune charm, fear | |
| Saving Throws +2; Action Points 1 | |
Traits
Regeneration
Natasha regains 10 hit points whenever she starts her turn and has at least 1 hit point. When Natasha takes radiant damage, her regeneration does not function on her next turn.
Action Recovery
When Natasha ends her turn, any dazing, dominating, or stunning effect on her ends.
Standard Actions
(⚔) Dagger (teleportation, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +21 vs. AC
Hit: 3d8 + 10 damage, and Natasha teleports the target up to 2 squares.
(➶) Entrancing Flames (charm, fire) ✦ At-Will
Attack: Ranged 10 (one creature); +19 vs. Reflex
Hit: 2d8 + 5 fire damage, ongoing 10 fire damage, and the target is slowed (save ends both).
First Failed Saving Throw: The target is also dazed (save ends all).
Double Attack ✦ At-Will
Effect: Natasha makes two basic attacks.
ᗕ Nightmare Wave (illusion, psychic) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (enemies in the blast); +19 vs. Will
Hit: 2d8 + 5 psychic damage, ongoing 10 psychic damage, and the target is slowed (save ends both).
Miss: Half damage, and the target is slowed (save ends).
Effect: Natasha teleports up to 6 squares to a square within or adjacent to the blast area.
Triggered Actions
ᗕ Nightmare Jaunt (psychic) ✦ Recharge if the power misses
Trigger: An enemy hits Natasha with an attack.
Attack (Immediate Reaction): Close burst 10 (triggering enemy in the burst); +19 vs. Will
Hit: 2d12 + 5 psychic damage, and the target is removed from play until the start of Natasha's next turn. The target then reappears in an unoccupied space of Natasha's choice within 5 squares of Natasha. When it reappears, the target is dazed (save ends).
Skills Arcana +20, Bluff +18, Insight +16, Thievery +15
Str 8 (+7) Dex 14 (+10) Wis 16 (+11)
Con 19 (+12) Int 24 (+15) Cha 21 (+13)
Alignment Chaotic Evil Languages Abyssal, Common, Deep Speech
Equipment: dagger , robes.
Published in Dungeon Magazine 196.