Diakka
Small fey humanoid
Level 14 Skirmisher XP 1000
| HP 140; Bloodied 70 | Initiative +15 |
| AC 28, Fortitude 26, Reflex 27, Will 25 | Perception+11 |
| Speed 6 | Low-light vision |
Traits
☼ Infernal Squawking ✦ Aura 2
Any nondeafened enemy in the aura takes a -4 penalty to attack rolls the enemy makes during another creature's turn. While the diakka is dazed, dominated, or stunned, this aura ceases to function.
Standard Actions
(⚔) Claw ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 2d8 + 13 damage.
⚔ Scampering Attack ✦ At-Will
Effect: The diakka shifts up to its speed and uses claw once at any point during the movement.
⚔ Piercing Beak ✦ Recharge ⚄ ⚅
Effect: The diakka can jump up to its speed before the attack.
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 1d8 + 13 damage, and ongoing 10 damage (save ends).
First Failed Saving Throw: The target is also weakened (save ends both).
Skills Athletics +13
Str 12 (+8) Dex 23 (+13) Wis 18 (+11)
Con 20 (+12) Int 10 (+7) Cha 10 (+7)
Alignment Evil Languages Common, Elven
Published in Dungeon Magazine 196.