Nosnra, Hill Giant Chief - Monsters

Nosnra, Hill Giant Chief
Large natural humanoid (earth, giant)
Level 13 Elite Brute (Leader) XP 1600

HP 322; Bloodied 161Initiative +8
AC 25, Fortitude 27, Reflex 23, Will 24Perception+7
Speed 8
Saving Throws +2; Action Points 1

Traits

Great Crossbow Mastery

Nosnra can use the great crossbow to make melee weapon attacks as if the crossbow were a greatclub.

Threatening Reach

Nosnra can make opportunity attacks against enemies within 2 squares of him.

Standard Actions

(⚔) Greatclub (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +18 vs. AC

Hit: 3d10 + 10 damage, and Nosnra pushes the target up to 3 squares.

Great Crossbow (weapon) ✦ At-Will

Attack: Ranged 15 (one creature); +18 vs. AC

Hit: 4d8 + 8 damage, and the target falls prone.

Effect: Nosnra can use greatclub.

Sweeping StrikeAt-Will

Effect: Nosnra uses greatclub twice.

Triggered Actions

Brutal LeaderAt-Will

Trigger: Nosnra or an ally within 10 squares of him bloodies an enemy or reduces an enemy to 0 hit points or fewer.

Effect (Free Action): Close burst 10 (triggering creature in the burst); the target gains a +5 bonus to its next damage roll before the end of the encounter.

Skills Athletics +17, Intimidate +14
Str 22 (+12)                Dex 14 (+8)                Wis 12 (+7)
Con 21 (+11)                Int 9 (+5)                Cha 16 (+9)

Alignment Chaotic Evil        Languages Common, Giant
Equipment: great crossbow, greatclub , hide armor , x20 bolt.

Published in Dungeon Magazine 197.