Nosnra, Hill Giant Chief
Large natural humanoid (earth, giant)
Level 13 Elite Brute (Leader) XP 1600
| HP 322; Bloodied 161 | Initiative +8 |
| AC 25, Fortitude 27, Reflex 23, Will 24 | Perception+7 |
| Speed 8 | |
| Saving Throws +2; Action Points 1 | |
Traits
Great Crossbow Mastery
Nosnra can use the great crossbow to make melee weapon attacks as if the crossbow were a greatclub.
Threatening Reach
Nosnra can make opportunity attacks against enemies within 2 squares of him.
Standard Actions
(⚔) Greatclub (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +18 vs. AC
Hit: 3d10 + 10 damage, and Nosnra pushes the target up to 3 squares.
➶ Great Crossbow (weapon) ✦ At-Will
Attack: Ranged 15 (one creature); +18 vs. AC
Hit: 4d8 + 8 damage, and the target falls prone.
Effect: Nosnra can use greatclub.
Sweeping Strike ✦ At-Will
Effect: Nosnra uses greatclub twice.
Triggered Actions
Brutal Leader ✦ At-Will
Trigger: Nosnra or an ally within 10 squares of him bloodies an enemy or reduces an enemy to 0 hit points or fewer.
Effect (Free Action): Close burst 10 (triggering creature in the burst); the target gains a +5 bonus to its next damage roll before the end of the encounter.
Skills Athletics +17, Intimidate +14
Str 22 (+12) Dex 14 (+8) Wis 12 (+7)
Con 21 (+11) Int 9 (+5) Cha 16 (+9)
Alignment Chaotic Evil Languages Common, Giant
Equipment: great crossbow, greatclub , hide armor , x20 bolt.
Published in Dungeon Magazine 197.