Varrg, Hill Giant Werewolf - Monsters

Varrg, Hill Giant Werewolf
Large natural humanoid (earth, giant, shapechanger)
Level 13 Elite Brute (Leader) XP 1600

HP 320; Bloodied 160Initiative +10
AC 25, Fortitude 27, Reflex 23, Will 24Perception+13
Speed 8 (10 in wolf form)Low-light vision
Immune greater moon frenzy
Saving Throws +2; Action Points 1

Traits

Blood MoonAura 5

Varrg and any ally in the aura gains a +5 bonus to damage rolls against bloodied targets.

Regeneration

Varrg regains 10 hit points whenever he starts his turn and has at least 1 hit point. If Varrg takes damage from a silvered weapon, his regeneration does not function on his next turn.

Standard Actions

(⚔) Greatclub (weapon) ✦ At-Will

Requirement: Varrg must be in giant or hybrid form.

Attack: Melee 2 (one creature); +18 vs. AC

Hit: 3d10 + 10 damage.

(⚔) Bite (disease) ✦ At-Will

Requirement: Varrg must be in dire wolf or hybrid form.

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 3d8 + 13 damage. At the end of the encounter, the target must make a saving throw. On a failure, the target contracts greater moon frenzy (stage 1).

Speed of the WolfAt-Will

Requirement: Varrg must be in dire wolf or hybrid form.

Effect: Varrg uses bite, shifts up to 6 squares, and uses bite again.

Sweeping StrikeAt-Will

Requirement: Varrg must be in giant or hybrid form.

Effect: Varrg uses greatclub twice.

Minor Actions

Change Shape (polymorph) ✦ At-Will (1/round)

Effect: Varrg alters his physical form to appear as a dire wolf, a hill giant, or a humanoid hybrid of the two. The new form persists until Varrg uses change shape again or until he drops to 0 hit points.

Savage HowlEncounter

Effect: Close burst 5 (allies in the burst); each target gains 15 temporary hit points, and each target that has a bite attack can make a bite attack as a free action.

Skills Athletics +18, Endurance +16, Intimidate +12
Str 24 (+13)                Dex 18 (+10)                Wis 14 (+8)
Con 20 (+11)                Int 7 (+4)                Cha 12 (+7)

Alignment Chaotic Evil        Languages Common, Giant
Equipment: greatclub .

Greater Moon FrenzyLevel 13 Disease

Stage 0: The target recovers from the disease.
Stage 1: Initial Effect: The target takes a -2 penalty to Will.
Stage 2: While bloodied, the target must make a saving throw at the end of each turn. If the saving throw fails, the target makes a melee attack on its next turn against a random target within 5 squares of it. If no targets are within 5 squares, the target does nothing but move in a randomly chosen direction.
Stage 3: Final State: The target attacks the nearest creature in its line of sight. If it cannot see any other creatures, it does nothing but move in a randomly chosen direction.
Check: At the end of each extended rest, the target makes an Endurance check if it is at stage 1 or 2.
13 or lower: The stage of the disease increases by one.
14-19: No Change
20 or higher: The stage of the disease decreases by one.

Published in Dungeon Magazine 197.