Trained Dire Wolf - Monsters

Trained Dire Wolf
Large natural beast
Level 10 Skirmisher XP 500

HP 108; Bloodied 54Initiative +10
AC 24, Fortitude 23, Reflex 21, Will 20Perception+12
Speed 10Low-light vision

Traits

Combat Advantage

The wolf has combat advantage against a target that has two or more of the wolf's allies adjacent to it.

Standard Actions

(⚔) BiteAt-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d10 + 7 damage, or 3d10 + 7 against a prone target. The target falls prone if the wolf has combat advantage against it.

Str 21 (+10)                Dex 16 (+8)                Wis 14 (+7)
Con 20 (+10)                Int 5 (+2)                Cha 11 (+5)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 197.