The Keeper, Hill Giant Jailer - Monsters

The Keeper, Hill Giant Jailer
Large natural humanoid (earth, giant)
Level 13 Elite Skirmisher XP 1600

HP 262; Bloodied 131Initiative +9
AC 27, Fortitude 27, Reflex 23, Will 24Perception+6
Speed 8
Saving Throws +2; Action Points 1

Standard Actions

(⚔) Battleaxe (thunder, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +18 vs. AC

Hit: 2d10 + 11 damage, and the Keeper pushes the target up to 2 squares. If the Keeper scores a critical hit, he deals 3d6 extra thunder damage.

Sweeping StrikeAt-Will

Effect: The Keeper uses battleaxe twice.

Reign of Thunder (thunder, weapon) ✦ Daily

Attack: Melee 2 (one creature); +18 vs. AC

Hit: 2d10 + 11 damage plus 2d8 thunder damage, and the Keeper pushes the target up to 2 squares. If the Keeper scores a critical hit, he deals 3d6 extra thunder damage.

Move Actions

Push Through ✦ Recharge ⚄ ⚅

Effect: The Keeper shifts up to his speed and can enter enemies' spaces during the shift. Each time the Keeper enters an enemy's space for the first time during the shift, he makes the following attack against that enemy.

Attack: Melee 0 (one creature); +16 vs. Fortitude

Hit: 1d6 + 5 damage, the Keeper pushes the enemy up to 2 squares, and the enemy falls prone.

Str 21 (+11)                Dex 12 (+7)                Wis 10 (+6)
Con 19 (+10)                Int 7 (+4)                Cha 12 (+7)

Alignment Unaligned        Languages Common, Giant
Equipment: +3 thundering battleaxe, chainmail .

Published in Dungeon Magazine 197.