Satyr of the Night - Monsters

Satyr of the Night
Medium fey humanoid
Level 13 Lurker XP 800

HP 103; Bloodied 51Initiative +13
AC 24, Fortitude 23, Reflex 22, Will 24Perception+12
Speed 6Darkvision
Resist half necrotic damage; Vulnerable 5 radiant

Traits

Shadow Dweller

The satyr has partial concealment. Whenever the satyr gains concealment from dim light, the satyr is instead invisible.

Standard Actions

(⚔) Claws (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +18 vs. AC

Hit: 2d8 + 2 damage, ongoing 10 necrotic damage (save ends), and 3d8 extra damage to a dazed or dominated target.

Words of Enchantment (charm) ✦ Recharge when the satyr uses claws

Attack: Ranged 5 (one creature); +16 vs. Will

Hit: The target is dominated until the end of the satyr's next turn.

Miss: The target is dazed until the end of the satyr's next turn.

Effect: The satyr slides the target up to 5 squares to a square adjacent to itself.

Move Actions

Lure AwayAt-Will

Requirement: The satyr must have a creature dominated.

Effect: The satyr shifts up to its speed, and an adjacent creature that the satyr is dominating is pulled along with it, staying adjacent to the satyr during the movement.

Triggered Actions

Charmed TargetAt-Will

Trigger: A melee or ranged attack targets the satyr while it is adjacent to a creature dominated or dazed by the satyr's words of enchantment.

Effect (Free Action): The triggering attack instead targets the creature affected by the satyr's words of enchantment.

Retreat to the Shadows (teleportation) ✦ Encounter

Trigger: The satyr is bloodied.

Effect (Immediate Reaction): The satyr teleports up to 10 squares and becomes invisible until it hits or misses with an attack or until the end of its next turn.

Skills Arcana +12, Bluff +17, Intimidate +17
Str 14 (+8)                Dex 17 (+9)                Wis 12 (+7)
Con 19 (+10)                Int 12 (+7)                Cha 22 (+12)

Alignment Evil        Languages Common, Elven

Published in Dungeon Magazine 197.