Satyr of the Night
Medium fey humanoid
Level 13 Lurker XP 800
| HP 103; Bloodied 51 | Initiative +13 |
| AC 24, Fortitude 23, Reflex 22, Will 24 | Perception+12 |
| Speed 6 | Darkvision |
| Resist half necrotic damage; Vulnerable 5 radiant | |
Traits
Shadow Dweller
The satyr has partial concealment. Whenever the satyr gains concealment from dim light, the satyr is instead invisible.
Standard Actions
(⚔) Claws (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +18 vs. AC
Hit: 2d8 + 2 damage, ongoing 10 necrotic damage (save ends), and 3d8 extra damage to a dazed or dominated target.
➶ Words of Enchantment (charm) ✦ Recharge when the satyr uses claws
Attack: Ranged 5 (one creature); +16 vs. Will
Hit: The target is dominated until the end of the satyr's next turn.
Miss: The target is dazed until the end of the satyr's next turn.
Effect: The satyr slides the target up to 5 squares to a square adjacent to itself.
Move Actions
Lure Away ✦ At-Will
Requirement: The satyr must have a creature dominated.
Effect: The satyr shifts up to its speed, and an adjacent creature that the satyr is dominating is pulled along with it, staying adjacent to the satyr during the movement.
Triggered Actions
Charmed Target ✦ At-Will
Trigger: A melee or ranged attack targets the satyr while it is adjacent to a creature dominated or dazed by the satyr's words of enchantment.
Effect (Free Action): The triggering attack instead targets the creature affected by the satyr's words of enchantment.
Retreat to the Shadows (teleportation) ✦ Encounter
Trigger: The satyr is bloodied.
Effect (Immediate Reaction): The satyr teleports up to 10 squares and becomes invisible until it hits or misses with an attack or until the end of its next turn.
Skills Arcana +12, Bluff +17, Intimidate +17
Str 14 (+8) Dex 17 (+9) Wis 12 (+7)
Con 19 (+10) Int 12 (+7) Cha 22 (+12)
Alignment Evil Languages Common, Elven
Published in Dungeon Magazine 197.