Satyr of the Night Patriarch - Monsters

Satyr of the Night Patriarch
Medium fey humanoid
Level 15 Controller XP 1200

HP 148; Bloodied 74Initiative +9
AC 27, Fortitude 25, Reflex 24, Will 26Perception+14
Speed 6Darkvision
Resist half necrotic damage; Vulnerable 5 radiant

Traits

Shadow Dweller

The satyr has partial concealment. Whenever the satyr gains concealment from dim light, the satyr is instead invisible.

Standard Actions

(⚔) Claws (necrotic) ✦ At-Will

Attack: Melee 1 (one creature); +20 vs. AC

Hit: 2d10 + 2 damage, and ongoing 10 necrotic damage (save ends).

Effect: The satyr slides the target up to 3 squares.

(➶) Strangling ShadowsAt-Will

Attack: Ranged 10 (one creature); +18 vs. Reflex

Hit: 4d6 + 9 damage, and the target is slowed (save ends).

Living Nightmares (conjuration, fear, psychic) ✦ Recharge ⚄ ⚅

Attack: Area burst 1 within 10 (enemies in the burst); +18 vs. Will

Hit: 2d10 + 13 psychic damage.

Miss: Half damage.

Effect: The satyr conjures a living nightmare in an unoccupied square adjacent to each target. A nightmare can be attacked, using the satyr's defenses, and has 1 hit point. Enemies are immobilized while adjacent to a nightmare. The nightmares last until the end of the encounter if not destroyed.

Shadowy Visage (fear, psychic, zone) ✦ Encounter

Attack: Close burst 2 (enemies in the burst); +18 vs. Will

Hit: 2d10 + 6 psychic damage, and the satyr slides the target up to the target's speed.

Miss: Half damage, and the satyr can slide the target 1 square.

Effect: The burst creates a zone that lasts until the end of the satyr's next turn. In the zone, bright light becomes dim light.

Skills Arcana +15, Bluff +18, Intimidate +18
Str 14 (+9)                Dex 14 (+9)                Wis 14 (+9)
Con 20 (+12)                Int 17 (+10)                Cha 23 (+13)

Alignment Evil        Languages Common, Elven

Published in Dungeon Magazine 197.