Satyr of the Night Patriarch
Medium fey humanoid
Level 15 Controller XP 1200
| HP 148; Bloodied 74 | Initiative +9 |
| AC 27, Fortitude 25, Reflex 24, Will 26 | Perception+14 |
| Speed 6 | Darkvision |
| Resist half necrotic damage; Vulnerable 5 radiant | |
Traits
Shadow Dweller
The satyr has partial concealment. Whenever the satyr gains concealment from dim light, the satyr is instead invisible.
Standard Actions
(⚔) Claws (necrotic) ✦ At-Will
Attack: Melee 1 (one creature); +20 vs. AC
Hit: 2d10 + 2 damage, and ongoing 10 necrotic damage (save ends).
Effect: The satyr slides the target up to 3 squares.
(➶) Strangling Shadows ✦ At-Will
Attack: Ranged 10 (one creature); +18 vs. Reflex
Hit: 4d6 + 9 damage, and the target is slowed (save ends).
✻ Living Nightmares (conjuration, fear, psychic) ✦ Recharge ⚄ ⚅
Attack: Area burst 1 within 10 (enemies in the burst); +18 vs. Will
Hit: 2d10 + 13 psychic damage.
Miss: Half damage.
Effect: The satyr conjures a living nightmare in an unoccupied square adjacent to each target. A nightmare can be attacked, using the satyr's defenses, and has 1 hit point. Enemies are immobilized while adjacent to a nightmare. The nightmares last until the end of the encounter if not destroyed.
ᗕ Shadowy Visage (fear, psychic, zone) ✦ Encounter
Attack: Close burst 2 (enemies in the burst); +18 vs. Will
Hit: 2d10 + 6 psychic damage, and the satyr slides the target up to the target's speed.
Miss: Half damage, and the satyr can slide the target 1 square.
Effect: The burst creates a zone that lasts until the end of the satyr's next turn. In the zone, bright light becomes dim light.
Skills Arcana +15, Bluff +18, Intimidate +18
Str 14 (+9) Dex 14 (+9) Wis 14 (+9)
Con 20 (+12) Int 17 (+10) Cha 23 (+13)
Alignment Evil Languages Common, Elven
Published in Dungeon Magazine 197.