Tainted Scout
Medium natural humanoid, human
Level 9 Skirmisher XP 400
| HP 96; Bloodied 48 | Initiative +11 |
| AC 23, Fortitude 21, Reflex 22, Will 20 | Perception+8 |
| Speed 6 | |
Traits
Disquieting Movement
The scout has a +2 bonus to all defenses during its turn.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +14 vs. AC
Hit: 2d6 + 9 damage, or 2d6 + 14 if the scout has combat advantage against the target.
Effect: The scout shifts 1 square after the attack.
⚔ Brutal Stab (weapon) ✦ Recharge when first bloodied
Attack: Melee 1 (one creature the scout is flanking or one prone creature); +14 vs. AC
Hit: 3d6 + 5 damage, and ongoing 10 damage (save ends).
Move Actions
Swift Repositioning ✦ Recharge when first bloodied
Effect: The scout shifts up to half its speed.
Skills Athletics +10, Intimidate +11, Stealth +14
Str 12 (+5) Dex 20 (+9) Wis 8 (+3)
Con 16 (+7) Int 10 (+4) Cha 15 (+6)
Alignment Evil Languages Common
Equipment: leather armor , short sword .
Published in Dungeon Magazine 197.