Tainted Scout - Monsters

Tainted Scout
Medium natural humanoid, human
Level 9 Skirmisher XP 400

HP 96; Bloodied 48Initiative +11
AC 23, Fortitude 21, Reflex 22, Will 20Perception+8
Speed 6

Traits

Disquieting Movement

The scout has a +2 bonus to all defenses during its turn.

Standard Actions

(⚔) Short Sword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +14 vs. AC

Hit: 2d6 + 9 damage, or 2d6 + 14 if the scout has combat advantage against the target.

Effect: The scout shifts 1 square after the attack.

Brutal Stab (weapon) ✦ Recharge when first bloodied

Attack: Melee 1 (one creature the scout is flanking or one prone creature); +14 vs. AC

Hit: 3d6 + 5 damage, and ongoing 10 damage (save ends).

Move Actions

Swift RepositioningRecharge when first bloodied

Effect: The scout shifts up to half its speed.

Skills Athletics +10, Intimidate +11, Stealth +14
Str 12 (+5)                Dex 20 (+9)                Wis 8 (+3)
Con 16 (+7)                Int 10 (+4)                Cha 15 (+6)

Alignment Evil        Languages Common
Equipment: leather armor , short sword .

Published in Dungeon Magazine 197.