Tainted Warpriest - Monsters

Tainted Warpriest
Medium natural humanoid, human
Level 10 Controller XP 500

HP 105; Bloodied 52Initiative +7
AC 24, Fortitude 22, Reflex 21, Will 23Perception+5
Speed 5

Traits

Disquieting PresenceAura 2

Enemies in the aura take a -2 penalty to saving throws.

Standard Actions

(⚔) Mace (fear, weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 8 damage.

Effect: The warpriest slides the target up to 3 squares.

(➶) Grasping Terror (fear, implement, psychic) ✦ At-Will

Attack: Ranged 10 (one creature); +13 vs. Will

Hit: 2d8 + 10 psychic damage, and the target is slowed (save ends).

    First Failed Saving Throw: The target is instead immobilized (save ends).

Force Tremor (fear, force, implement) ✦ Recharge ⚄ ⚅

Attack: Close blast 3 (enemies in the blast); +13 vs. Fortitude

Hit: 2d6 + 10 force damage, and the warpriest pushes the target up to 3 squares and knocks it prone.

Skills Intimidate +15, Religion +11
Str 12 (+6)                Dex 14 (+7)                Wis 10 (+5)
Con 17 (+8)                Int 12 (+6)                Cha 20 (+10)

Alignment Evil        Languages Common
Equipment: chainmail , holy symbol , mace .

Published in Dungeon Magazine 197.