Tainted Warpriest
Medium natural humanoid, human
Level 10 Controller XP 500
| HP 105; Bloodied 52 | Initiative +7 |
| AC 24, Fortitude 22, Reflex 21, Will 23 | Perception+5 |
| Speed 5 | |
Traits
☼ Disquieting Presence ✦ Aura 2
Enemies in the aura take a -2 penalty to saving throws.
Standard Actions
(⚔) Mace (fear, weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 8 damage.
Effect: The warpriest slides the target up to 3 squares.
(➶) Grasping Terror (fear, implement, psychic) ✦ At-Will
Attack: Ranged 10 (one creature); +13 vs. Will
Hit: 2d8 + 10 psychic damage, and the target is slowed (save ends).
First Failed Saving Throw: The target is instead immobilized (save ends).
ᗕ Force Tremor (fear, force, implement) ✦ Recharge ⚄ ⚅
Attack: Close blast 3 (enemies in the blast); +13 vs. Fortitude
Hit: 2d6 + 10 force damage, and the warpriest pushes the target up to 3 squares and knocks it prone.
Skills Intimidate +15, Religion +11
Str 12 (+6) Dex 14 (+7) Wis 10 (+5)
Con 17 (+8) Int 12 (+6) Cha 20 (+10)
Alignment Evil Languages Common
Equipment: chainmail , holy symbol , mace .
Published in Dungeon Magazine 197.