Banite Captain
Medium natural humanoid, human
Level 10 Elite Soldier (Leader) XP 1000
| HP 208; Bloodied 104 | Initiative +9 |
| AC 26, Fortitude 23, Reflex 21, Will 22 | Perception+12 |
| Speed 6 | |
| Saving Throws +2; Action Points 1 | |
Traits
Formation Fighter
The captain gains combat advantage against an enemy if any of its allies has combat advantage against that enemy.
Standard Actions
(⚔) Bastard Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d10 + 9 damage.
Effect: The target grants combat advantage until it hits the captain with an attack (save ends).
Move Actions
Rally Point ✦ Recharge ⚄ ⚅
Effect: Each ally within 5 squares of the captain can shift up to half its speed as a free action.
Minor Actions
⚔ Shield Slam (weapon) ✦ At-Will (1/turn)
Attack: Melee 1 (one creature); +15 vs. AC
Hit: 2d8 + 7 damage, and if the target is granting combat advantage to the captain, the target falls prone.
Triggered Actions
Pursuing Shield Slam ✦ Recharge when first bloodied
Trigger: An enemy starts its turn adjacent to the captain but ends its turn not adjacent to the captain.
Effect (Immediate Reaction): The captain shifts up to its speed and uses shield slam against the triggering enemy.
Skills Athletics +14, Intimidate +13
Str 19 (+9) Dex 15 (+7) Wis 14 (+7)
Con 16 (+8) Int 12 (+6) Cha 17 (+8)
Alignment Evil Languages Common
Equipment: bastard sword , heavy shield , plate armor .
Published in Dungeon Magazine 197.