Kennel Master - Monsters

Kennel Master
Medium natural humanoid, human
Level 10 Controller (Leader) XP 500

HP 103; Bloodied 51Initiative +7
AC 24, Fortitude 22, Reflex 21, Will 23Perception+9
Speed 6

Traits

Hounder

Allied natural beasts have combat advantage against any enemy that the master is adjacent to.

Standard Actions

(⚔) Mace (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +15 vs. AC

Hit: 2d8 + 8 damage, or 2d8 + 13 damage against a prone target, and the master pushes the target up to 2 squares.

Sic 'Em ✦ Recharge ⚄ ⚅

Effect: Close burst 3 (one or two allied natural beasts in the burst); the target can shift up to half its speed and make a melee basic attack as a free action.

Minor Actions

(⚔) Whip (weapon) ✦ Recharge when sic 'em recharges

Attack: Melee 2 (one creature); +15 vs. AC

Hit: 1d4 + 3 damage, and the target falls prone.

Skills Intimidate +11, Nature +14
Str 17 (+8)                Dex 14 (+7)                Wis 18 (+9)
Con 15 (+7)                Int 12 (+6)                Cha 13 (+6)

Alignment Evil        Languages Common
Equipment: leather armor , mace , whip .

Published in Dungeon Magazine 197.