Shoth-Gorag - Monsters

Shoth-Gorag
Huge aberrant magical beast
Level 13 Solo Brute XP 4000

HP 520; Bloodied 260Initiative +6
AC 25, Fortitude 26, Reflex 25, Will 27Perception+14
Speed 4All-around vision, Darkvision
Immune charm, dazed, dominated, stunned; Resist 10 acid
Saving Throws +5; Action Points 2

Traits

All-Around Vision

Enemies can't gain combat advantage by flanking Shoth-Gorag.

Font of Madness (psychic)

Any non-aberrant creature that starts its turn within line of sight of Shoth-Gorag takes 5 psychic damage.

Threatening Reach

Shoth-Gorag can make opportunity attacks against enemies within 2 squares of it.

Standard Actions

(⚔) TentacleAt-Will

Attack: Melee 4 (one creature); +18 vs. AC

Hit: 2d12 + 12 damage, and Shoth-Gorag grabs the target (escape DC 20).

Tentacle FlurryAt-Will

Effect: Shoth-Gorag uses tentacle three times.

Fleshwarp ✦ Recharge ⚄ ⚅

Attack: Close burst 3 (enemies in the burst); +16 vs. Will

Hit: 3d6 + 4 damage, and ongoing 10 damage (save ends).

Minor Actions

Create SpawnAt-Will (1/round)

Effect: In an unoccupied square adjacent to it, Shoth-Gorag creates one spawn of its choice: creeping, reaching, or slithering. Shoth-Gorag can normally have only two spawn of each type (up to six spawn) in play at a time, but while bloodied, it can have up to three spawn of each type (up to nine spawn) in play at a time.

Dissolving Tentacles (acid) ✦ At-Will (1/round)

Effect: Each creature grabbed by Shoth-Gorag takes 10 acid damage.

Triggered Actions

Horrific GenesisEncounter

Trigger: Shoth-Gorag is first bloodied.

Effect: Shoth-Gorag uses create spawn three times.

Str 23 (+12)                Dex 10 (+6)                Wis 16 (+9)
Con 18 (+10)                Int 19 (+10)                Cha 21 (+11)

Alignment Chaotic Evil        Languages Deep Speech, telepathy 20

Published in Dungeon Magazine 197.