Shoth-Gorag
Huge aberrant magical beast
Level 13 Solo Brute XP 4000
| HP 520; Bloodied 260 | Initiative +6 |
| AC 25, Fortitude 26, Reflex 25, Will 27 | Perception+14 |
| Speed 4 | All-around vision, Darkvision |
| Immune charm, dazed, dominated, stunned; Resist 10 acid | |
| Saving Throws +5; Action Points 2 | |
Traits
All-Around Vision
Enemies can't gain combat advantage by flanking Shoth-Gorag.
Font of Madness (psychic)
Any non-aberrant creature that starts its turn within line of sight of Shoth-Gorag takes 5 psychic damage.
Threatening Reach
Shoth-Gorag can make opportunity attacks against enemies within 2 squares of it.
Standard Actions
(⚔) Tentacle ✦ At-Will
Attack: Melee 4 (one creature); +18 vs. AC
Hit: 2d12 + 12 damage, and Shoth-Gorag grabs the target (escape DC 20).
⚔ Tentacle Flurry ✦ At-Will
Effect: Shoth-Gorag uses tentacle three times.
ᗕ Fleshwarp ✦ Recharge ⚄ ⚅
Attack: Close burst 3 (enemies in the burst); +16 vs. Will
Hit: 3d6 + 4 damage, and ongoing 10 damage (save ends).
Minor Actions
Create Spawn ✦ At-Will (1/round)
Effect: In an unoccupied square adjacent to it, Shoth-Gorag creates one spawn of its choice: creeping, reaching, or slithering. Shoth-Gorag can normally have only two spawn of each type (up to six spawn) in play at a time, but while bloodied, it can have up to three spawn of each type (up to nine spawn) in play at a time.
Dissolving Tentacles (acid) ✦ At-Will (1/round)
Effect: Each creature grabbed by Shoth-Gorag takes 10 acid damage.
Triggered Actions
Horrific Genesis ✦ Encounter
Trigger: Shoth-Gorag is first bloodied.
Effect: Shoth-Gorag uses create spawn three times.
Str 23 (+12) Dex 10 (+6) Wis 16 (+9)
Con 18 (+10) Int 19 (+10) Cha 21 (+11)
Alignment Chaotic Evil Languages Deep Speech, telepathy 20
Published in Dungeon Magazine 197.