Monkey Hengeyokai Sensei
Medium fey magical beast (shapechanger)
Level 12 Skirmisher XP 700
| HP 119; Bloodied 59 | Initiative +14 |
| AC 26, Fortitude 23, Reflex 25, Will 24 | Perception+15 |
| Speed 7, climb 3 (monkey form) | All-around vision, low-light vision |
Traits
All-Around Vision
Enemies can't gain combat advantage by flanking the hengeyokai.
Standard Actions
(⚔) Flying Kick ✦ At-Will
Requirement: The hengeyokai must be in human or hybrid form.
Effect: The hengeyokai jumps up to 2 squares before the attack. This movement does not provoke opportunity attacks.
Attack: Melee 1 (one creature); +15 vs. Reflex
Hit: 2d10 + 9 damage.
⚔ Throw ✦ Recharge ⚄ ⚅
Requirement: The hengeyokai must be in human or hybrid form.
Attack: Melee 1 (one creature); +15 vs. Reflex
Hit: 3d8 + 6 damage, and the hengeyokai pushes the target up to 2 squares.
Move Actions
Light Step ✦ Encounter
Effect: The hengeyokai shifts up to its speed.
Minor Actions
Nature's Mask (polymorph) ✦ At-Will (1/round)
Effect: The hengeyokai alters its physical form to appear as a Tiny monkey or as a Medium unique human or hybrid.
Spring Up ✦ At-Will
Effect: The hengeyokai stands up.
Triggered Actions
Stunning Blow ✦ Encounter
Trigger: The hengeyokai hits an enemy with a melee basic attack.
Effect (Free Action): The enemy is stunned until the end of its next turn.
Skills Acrobatics +17, Athletics +15, History +12, Insight +15
Str 19 (+10) Dex 22 (+12) Wis 19 (+10)
Con 15 (+8) Int 13 (+7) Cha 16 (+9)
Alignment Unaligned Languages Common, Kozakuran
Published in Dragon Magazine 404.