Monkey Hengeyokai Sensei - Monsters

Monkey Hengeyokai Sensei
Medium fey magical beast (shapechanger)
Level 12 Skirmisher XP 700

HP 119; Bloodied 59Initiative +14
AC 26, Fortitude 23, Reflex 25, Will 24Perception+15
Speed 7, climb 3 (monkey form)All-around vision, low-light vision

Traits

All-Around Vision

Enemies can't gain combat advantage by flanking the hengeyokai.

Standard Actions

(⚔) Flying KickAt-Will

Requirement: The hengeyokai must be in human or hybrid form.

Effect: The hengeyokai jumps up to 2 squares before the attack. This movement does not provoke opportunity attacks.

Attack: Melee 1 (one creature); +15 vs. Reflex

Hit: 2d10 + 9 damage.

Throw ✦ Recharge ⚄ ⚅

Requirement: The hengeyokai must be in human or hybrid form.

Attack: Melee 1 (one creature); +15 vs. Reflex

Hit: 3d8 + 6 damage, and the hengeyokai pushes the target up to 2 squares.

Move Actions

Light StepEncounter

Effect: The hengeyokai shifts up to its speed.

Minor Actions

Nature's Mask (polymorph) ✦ At-Will (1/round)

Effect: The hengeyokai alters its physical form to appear as a Tiny monkey or as a Medium unique human or hybrid.

Spring UpAt-Will

Effect: The hengeyokai stands up.

Triggered Actions

Stunning BlowEncounter

Trigger: The hengeyokai hits an enemy with a melee basic attack.

Effect (Free Action): The enemy is stunned until the end of its next turn.

Skills Acrobatics +17, Athletics +15, History +12, Insight +15
Str 19 (+10)                Dex 22 (+12)                Wis 19 (+10)
Con 15 (+8)                Int 13 (+7)                Cha 16 (+9)

Alignment Unaligned        Languages Common, Kozakuran

Published in Dragon Magazine 404.