Olhydra
Huge elemental humanoid (aquatic, primordial, water)
Level 33 Solo Brute XP 155000
| HP 1216; Bloodied 608 | Initiative +22 |
| AC 45, Fortitude 46, Reflex 45, Will 46 | Perception+28 |
| Speed 6, swim 12 | Blindsight 5, Darkvision |
| Immune acid, disease, dominated, petrification; Resist 30 cold; Vulnerable 10 fire | |
| Saving Throws +5; Action Points 3 | |
Traits
☼ Wracking Pool (acid) ✦ Aura 3
The aura is difficult terrain for enemies, and enemies in the aura do not benefit from acid resistance. Any enemy that ends its turn in the aura while Olhydra is bloodied takes 30 acid damage.
☼ Misty Veil ✦ Aura 3
Nonmagical fire cannot be lit within the aura, and any such fire brought into the aura is immediately extinguished. While Olhydra is not bloodied, the area within the aura is lightly obscured for enemies outside the aura.
All-Around Vision
Enemies can't gain combat advantage by flanking Olhydra.
Aquatic
Olhydra can breathe underwater. In aquatic combat, she gains a +2 bonus to attack rolls against nonaquatic creatures.
Epic Recovery
When Olhydra starts her turn, any dazing, immobilizing, restraining, slowing, or stunning effect on her ends.
Flowing Form
While squeezing, Olhydra moves at full speed rather than half speed, she doesn't take the -5 penalty to attack rolls, and she doesn't grant combat advantage for squeezing. Olhydra can't be knocked prone, and she ignores difficult terrain.
Sensitive to Cold
Whenever a cold attack hits Olhydra, she gains vulnerable 15 to the next attack that hits her before the start of her next turn.
Standard Actions
(⚔) Wave Slam ✦ At-Will
Effect: Before making the attack, Olhydra pushes creatures adjacent to the target up to 2 squares.
Attack: Melee 4 (one creature); +36 vs. Reflex
Hit: 3d10 + 25 damage, Olhydra grabs the target (escape DC 34), and ongoing 15 damage until the grab ends.
Miss: Olhydra pushes the target up to 4 squares.
Engulfing Wave ✦ At-Will
Effect: Olhydra uses wave slam three times, or four times if she is bloodied.
ᗕ Flood of the Deep (acid, teleportation) ✦ Recharge when first bloodied
Attack: Close burst 3 (enemies in the burst); +36 vs. Fortitude
Hit: 5d12 + 27 damage, and ongoing 20 acid damage (save ends).
Miss: Half damage, and ongoing 10 acid damage (save ends).
Effect: Olhydra teleports to a space, one square of which must be within the burst. Any creatures grabbed by her teleport with her and remain grabbed in a space of her choice within 4 squares of her (or within her space if the creatures started the teleportation there).
Move Actions
Riptide Grasp ✦ At-Will
Effect: Olhydra moves up to her speed, and creatures grabbed by her are pulled with her, remaining grabbed in a space of her choice within 4 squares of her (or in her space if the creatures started the movement there). This movement provokes no opportunity attacks from the grabbed creatures.
Minor Actions
ᗕ Call of the Sea (charm, psychic) ✦ Recharge when Olhydra spends an action point
Attack: Close burst 10 (enemies in the burst); +36 vs. Will
Hit: 1d12 + 25 psychic damage, and Olhydra pulls the target up to twice its speed.
⚔ Drown ✦ At-Will
Attack: Melee 4 (one enemy grabbed by Olhydra); +36 vs. Fortitude
Hit: Olhydra pulls the target into her space, where it remains grabbed (escape DC 36), and it is dazed and takes ongoing 30 damage until the grab ends.
Triggered Actions
Instinctive Flood ✦ Encounter
Trigger: Olhydra is first bloodied.
Effect (No Action): Any immobilizing, restraining, or slowing effect on Olhydra ends. She moves up to her speed + 2. During the move, she can move through enemies' spaces, she has resist 30 to all damage, and she can't be immobilized, restrained, slowed, or otherwise hindered or stopped from moving by any attack or effect. Each time she enters an enemy's space for the first time during the move, she uses wave slam against that enemy.
Str 29 (+25) Dex 22 (+22) Wis 25 (+23)
Con 32 (+27) Int 27 (+24) Cha 29 (+25)
Alignment Chaotic Evil Languages Common, Primordial
Published in Dungeon Magazine 199.