Knight of Dark Tides
Medium elemental humanoid (aquatic, water), human
Level 12 Soldier XP 700
| HP 126; Bloodied 63 | Initiative +11 |
| AC 28, Fortitude 25, Reflex 23, Will 24 | Perception+11 |
| Speed 5, swim 5 | Low-light vision |
Traits
☼ Tide's Grasp ✦ Aura 1
An enemy falls prone if it willingly leaves the aura or, while in the aura, attacks someone other than a creature that has this aura active. Marked enemies are not subject to this aura.
Aquatic
The knight can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Longsword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +17 vs. AC
Hit: 2d8 + 11 damage, and the knight slides the target up to 2 squares, including through the knight's space, to another square adjacent to the knight.
ᗕ Whirlpool ✦ Recharge ⚄ ⚅
Attack: Close burst 2 (enemies in the burst); +15 vs. Fortitude
Hit: 2d10 + 9 damage, the knight slides the target up to 3 squares to a square adjacent to the knight, and the target falls prone.
Skills Arcana +12, Athletics +16, Endurance +17
Str 20 (+11) Dex 16 (+9) Wis 10 (+6)
Con 22 (+12) Int 12 (+7) Cha 18 (+10)
Alignment Evil Languages Common, Primordial
Equipment: heavy shield , longsword , scale armor .
Published in Dungeon Magazine 199.