Knight of Dark Tides - Monsters

Knight of Dark Tides
Medium elemental humanoid (aquatic, water), human
Level 12 Soldier XP 700

HP 126; Bloodied 63Initiative +11
AC 28, Fortitude 25, Reflex 23, Will 24Perception+11
Speed 5, swim 5Low-light vision

Traits

Tide's GraspAura 1

An enemy falls prone if it willingly leaves the aura or, while in the aura, attacks someone other than a creature that has this aura active. Marked enemies are not subject to this aura.

Aquatic

The knight can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

(⚔) Longsword (weapon) ✦ At-Will

Attack: Melee 1 (one creature); +17 vs. AC

Hit: 2d8 + 11 damage, and the knight slides the target up to 2 squares, including through the knight's space, to another square adjacent to the knight.

Whirlpool ✦ Recharge ⚄ ⚅

Attack: Close burst 2 (enemies in the burst); +15 vs. Fortitude

Hit: 2d10 + 9 damage, the knight slides the target up to 3 squares to a square adjacent to the knight, and the target falls prone.

Skills Arcana +12, Athletics +16, Endurance +17
Str 20 (+11)                Dex 16 (+9)                Wis 10 (+6)
Con 22 (+12)                Int 12 (+7)                Cha 18 (+10)

Alignment Evil        Languages Common, Primordial
Equipment: heavy shield , longsword , scale armor .

Published in Dungeon Magazine 199.