Yan-C-Bin - Monsters

Yan-C-Bin
Huge elemental humanoid (air, primordial)
Level 34 Solo Controller XP 195000

HP 1236; Bloodied 618Initiative +27
AC 48, Fortitude 45, Reflex 46, Will 48Perception+33
Speed 8, fly 10 (hover)Blindsight 5, Darkvision
Immune disease, dominated, lightning, petrification; Resist 30 thunder; Vulnerable 10 fire
Saving Throws +5; Action Points 3

Traits

Tempest AuraAura 1 (aura 3 while bloodied)

The aura is difficult terrain for enemies, and enemies in the aura cannot fly and do not benefit from lightning resistance or thunder resistance. Any enemy that ends its turn in the aura takes 20 damage.

All-Around Vision

Enemies can't gain combat advantage by flanking Yan-C-Bin.

Epic Recovery

When Yan-C-Bin starts his turn, any dazing, immobilizing, restraining, slowing, or stunning effect on him ends.

Flowing Form

While squeezing, Yan-C-Bin moves at full speed rather than half speed, he doesn't take the -5 penalty to attack rolls, and he doesn't grant combat advantage for squeezing. Yan-C-Bin can't be knocked prone, and he ignores difficult terrain.

Unseen Wind

Yan-C-Bin is invisible and takes half damage from all sources while he moves. While moving, he can't be immobilized, restrained, slowed, or otherwise hindered or stopped from moving by any attack or effect.

Standard Actions

(⚔) Gale StrikeAt-Will

Effect: Before making the attack, Yan-C-Bin can slide each creature adjacent to the target 1 square.

Attack: Melee 5 (one creature); +37 vs. Fortitude

Hit: 4d8 + 24 damage, Yan-C-Bin slides the target up to 6 squares, and the target falls prone.

Miss: Yan-C-Bin slides the target up to 3 squares.

Gale SweepAt-Will

Effect: Yan-C-Bin moves up to his speed and can move through enemies' spaces during the move. Each time he enters an enemy's space for the first time during the move, he uses gale strike on that enemy, dealing 10 extra damage on a hit.

Thunderstorm Burst (lightning, thunder) ✦ Recharge when first bloodied

Attack: Close burst 10 (enemies adjacent to Yan-C-Bin or whirlwind servants); or while Yan-C-Bin is bloodied, close burst 3 (enemies in the burst); +37 vs. Reflex

Hit: 6d6 + 24 lightning and thunder damage, and the target is stunned (save ends).

    Aftereffect: The target is dazed (save ends).

Miss: Half damage, and the target is dazed (save ends).

Minor Actions

Whirlwind Servants (conjuration) ✦ Encounter

Requirement: Yan-C-Bin must not be bloodied.

Effect: Close burst 20; Yan-C-Bin creates four Medium whirlwind servants, each in a square within the burst. A servant occupies its square, and it has an aura identical to Yan-C-Bin's tempest aura. Each servant lasts until Yan-C-Bin is bloodied. When he uses gale sweep, and as a minor action once per turn, Yan-C-Bin can move each servant up to 8 squares.

Triggered Actions

Poison Wind (acid, poison) ✦ Recharge when Yan-C-Bin spends an action point

Trigger: Yan-C-Bin ends his turn.

Effect (No Action): Yan-C-Bin moves up to his speed and can move through enemies' spaces. Each time he enters an enemy's space for the first time during the move, that enemy takes ongoing 15 acid and poison damage (save ends).

Skills Arcana +32, Insight +33, Religion +32
Str 21 (+22)                Dex 30 (+27)                Wis 33 (+28)
Con 29 (+26)                Int 30 (+27)                Cha 29 (+26)

Alignment Evil        Languages Common, Primordial

Published in Dungeon Magazine 199.