Stormdancer Cultist
Medium elemental humanoid (air), human
Level 14 Skirmisher XP 1000
| HP 138; Bloodied 69 | Initiative +15 |
| AC 28, Fortitude 25, Reflex 27, Will 26 | Perception+12 |
| Speed 7 | |
Traits
Skirmish
If the cultist ends a move on its turn at least 4 squares from where it started the move, it deals 2d6 extra damage with melee attacks until the start of its next turn.
Unseen Wind
The cultist is invisible while moving.
Standard Actions
(⚔) Short Sword (weapon) ✦ At-Will
Attack: Melee 1 (one creature); +19 vs. AC
Hit: 3d6 + 6 damage.
Blade Wind (weapon) ✦ Recharge ⚄ ⚅
Effect: The cultist moves up to its speed and uses short sword twice during the move.
Move Actions
Soaring Wind ✦ Encounter
Effect: The cultist flies up to its speed.
Skills Acrobatics +18, History +13, Insight +12
Str 14 (+9) Dex 23 (+13) Wis 11 (+7)
Con 18 (+11) Int 12 (+8) Cha 20 (+12)
Alignment Evil Languages Common, Primordial
Equipment: short sword x2.
Published in Dungeon Magazine 199.