Ice Toad - Monsters

Ice Toad
Large natural beast
Level 16 Controller XP 1400

HP 160; Bloodied 80Initiative +13
AC 30, Fortitude 30, Reflex 28, Will 27Perception+11
Speed 4 (ice walk), climb 4Darkvision
Resist 15 cold; Vulnerable 5 fire

Standard Actions

(⚔) Bite (cold) ✦ At-Will

Attack: Melee 1 (one creature); +21 vs. AC

Hit: 2d8 + 15 cold damage, and the toad grabs the target (escape DC 22). While grabbing a target, the toad can bite only that target.

Swallow (cold) ✦ Recharge when the toad starts its turn with no creature swallowed

Attack: Melee 1 (one Medium or smaller creature grabbed by the toad); +19 vs. Fortitude

Hit: The grab ends, and the target is swallowed (escape DC 22). While swallowed, the target does not occupy a square and has neither line of sight nor line of effect to anything except the toad. Nothing has line of sight or line of effect to the target. While swallowed, the target takes 5 damage and 10 cold damage at the end of its turn. When the effect ends or the toad drops to 0 hit points, the target appears in a square of its choice adjacent to the toad.

Move Actions

Prodigious LeapAt-Will

Effect: The toad jumps 6 squares, including through enemy spaces. This movement does not provoke opportunity attacks.

Minor Actions

Freezing Tongue (cold) ✦ Recharge when the toad starts its turn while not grabbing a creature

Attack: Melee 4 (one creature); +20 vs. Reflex

Hit: 2d6 + 7 cold damage, and the toad pulls the target up to 3 squares.

Str 18 (+12)                Dex 21 (+13)                Wis 16 (+11)
Con 24 (+15)                Int 2 (+4)                Cha 4 (+5)

Alignment Unaligned        Languages -

Published in Dungeon Magazine 199.