Frost Giant Shaman
Large elemental humanoid (cold, giant)
Level 17 Artillery XP 1600
| HP 130; Bloodied 65 | Initiative +9 |
| AC 31, Fortitude 29, Reflex 28, Will 30 | Perception+15 |
| Speed 8 (ice walk) | |
| Resist 15 cold | |
Traits
Icebound Footing
When an effect pulls, pushes, or slides the giant, it can choose to move 2 squares fewer than the effect specifies. The giant can make a saving throw to avoid falling prone when an attack would knock it prone.
Standard Actions
(⚔) Icy Staff (cold, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +22 vs. AC
Hit: 2d10 + 13 cold damage.
➶ Chill the Blood (cold) ✦ At-Will
Attack: Ranged 20 (one creature); +22 vs. Fortitude
Hit: 2d8 + 7 cold damage, and ongoing 10 cold damage (save ends).
➶ Coldfire Sphere (cold, conjuration, fire) ✦ Encounter
Effect: Ranged 10; the giant conjures a Large sphere of blue flame that occupies a space in range, and the sphere attacks. The sphere persists until the end of the giant's next turn. Any creature that starts its turn adjacent to the sphere takes 10 cold and fire damage and is slowed until the end of its next turn. As a move action, the giant can move the sphere up to 6 squares. As a standard action, the giant can make the sphere's attack again. The giant is immune to damage from its sphere.
Attack: Melee 1 (one creature); +22 vs. Reflex
Hit: 2d10 + 14 cold and fire damage.
Sustain Minor: The effect persists until the end of the giant's next turn, and the giant can move the sphere up to 3 squares.
Skills Arcana +18, Athletics +18
Str 20 (+13) Dex 13 (+9) Wis 24 (+15)
Con 22 (+14) Int 20 (+13) Cha 14 (+10)
Alignment Evil Languages Common, Draconic, Giant
Equipment: robes, staff.
Published in Dungeon Magazine 199.