Svarhilda, Frost Giant Consort - Monsters

Svarhilda, Frost Giant Consort
Large elemental humanoid (cold, giant)
Level 18 Controller XP 2000

HP 174; Bloodied 87Initiative +14
AC 32, Fortitude 30, Reflex 29, Will 31Perception+14
Speed 8 (ice walk)
Resist 15 cold

Traits

Icebound Footing

When an effect pulls, pushes, or slides Svarhilda, she can choose to move 2 squares fewer than the effect specifies. Svarhilda can make a saving throw to avoid falling prone when an attack would knock her prone.

Standard Actions

(⚔) Mace (fire, teleportation, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +23 vs. AC

Hit: 2d10 + 14 fire damage, and Svarhilda teleports the target up to 5 squares.

Ice Pillar (cold, conjuration) ✦ Recharge when the effect ends

Attack: Ranged 10 (one creature); +21 vs. Reflex

Hit: 2d8 + 7 cold damage, and ongoing 10 cold damage (save ends).

Effect: Svarhilda conjures an ice pillar that must rest on a solid surface, fills 1 square, is up to 8 squares high, and lasts until the end of her next turn. Svarhilda slides any creature in the pillar's square when it appears up to 3 squares to a space within 2 squares of the pillar. The pillar is blocking terrain and is immune to damage. Any enemy that starts its turn within 2 squares of the pillar is slowed and grants combat advantage to cold creatures until the start of its next turn.

Minor Actions

Ice Spikes (cold, zone) ✦ Encounter

Effect: Area burst 2 within 10; the burst becomes a zone of icy difficult terrain that lasts until the end of the encounter. Any enemy that ends its turn in the zone takes 15 cold damage.

Triggered Actions

Share PainAt-Will

Trigger: Svarhilda takes damage.

Effect (Free Action): Close burst 5 (one ally in the burst); the target takes half the damage, and Svarhilda takes the other half.

Fiery Transport (fire) ✦ Recharge ⚄ ⚅

Trigger: An enemy that Svarhilda teleported arrives in its new space.

Effect (No Action): Close burst 1 centered on the enemy (enemies in the burst); 10 fire damage.

Skills Arcana +17, Athletics +19, Insight +19
Str 21 (+14)                Dex 21 (+14)                Wis 20 (+14)
Con 22 (+15)                Int 17 (+12)                Cha 24 (+16)

Alignment Evil        Languages Common, Giant, Primordial
Equipment: hide armor , mace .

Published in Dungeon Magazine 199.