Grugnur, Frost Giant Jarl
Large elemental humanoid (cold, giant)
Level 19 Elite Lurker XP 4800
| HP 290; Bloodied 145 | Initiative +18 |
| AC 33, Fortitude 32, Reflex 30, Will 31 | Perception+15 |
| Speed 8 (ice walk) | |
| Resist 15 cold | |
| Saving Throws +2; Action Points 1 | |
Traits
Icebound Footing
When an effect pulls, pushes, or slides Grugnur, he can choose to move 2 squares fewer than the effect specifies. Grugnur can make a saving throw to avoid falling prone when an attack would knock him prone.
Standard Actions
(⚔) Icy Bastard Sword (cold, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +24 vs. AC
Hit: 2d10 + 16 cold damage, and the target is slowed (save ends).
(➶) Coldshot Crossbow (cold, weapon) ✦ At-Will
Attack: Ranged 20 (one creature); +22 vs. AC
Hit: 2d10 + 6 cold damage, and ongoing 10 cold damage and the target is slowed (save ends both).
Special: In Grugnur's hands, the crossbow needs no ammunition.
Double Attack ✦ At-Will
Effect: Grugnur makes two basic attacks.
Blizzard Form (polymorph) ✦ Recharge when Grugnur ends his turn in giant form
Effect: Grugnur and his equipment transform into a swirling column of snow until the end of his next turn. In this form, Grugnur cannot attack, but he is immune to damage except fire damage. In addition, he can move through openings of any size without squeezing and enter other creatures' spaces.
Sustain Minor: The effect persists until the start of Grugnur's next turn.
Triggered Actions
ᗕ Wintery Return (cold) ✦ At-Will
Trigger: Grugnur starts his turn in blizzard form.
Effect (Free Action): Close burst 2 (enemies in the burst); 20 cold damage. The blizzard form effect ends.
Skills Athletics +20, Intimidate +18, Stealth +19
Str 23 (+15) Dex 20 (+14) Wis 22 (+15)
Con 25 (+16) Int 15 (+11) Cha 19 (+13)
Alignment Evil Languages Common, Dwarven, Giant
Equipment: bastard sword , dragon-horn helm, hide armor , light crossbow, light shield .
Published in Dungeon Magazine 199.