Dao Overseer
Large elemental humanoid (earth)
Level 24 Brute XP 6050
| HP 275; Bloodied 137 | Initiative +19 |
| AC 36, Fortitude 37, Reflex 36, Will 35 | Perception+18 |
| Speed 6, burrow 4, fly 6 | Darkvision, tremorsense 10 |
| Immune petrification | |
Traits
Earth Glide
The dao can pass through earth and rock as if it were phasing.
Standard Actions
(⚔) Scimitar (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +29 vs. AC
Hit: 4d10 + 19 damage, or 3d10 + 59 if the dao scores a critical hit.
(⚔) Whip (weapon) ✦ At-Will
Attack: Melee 3 (one creature); +29 vs. AC
Hit: 5d6 + 21 damage, and the dao pulls the target up to 2 squares.
Double Attack ✦ Recharge ⚄ ⚅
Effect: The overseer makes two melee basic attacks. A target hit by one of these attacks also falls prone.
ᗕ Local Tremor (force, zone) ✦ Encounter
Attack: Close burst 2 (enemies in the burst); +27 vs. Fortitude
Hit: 5d6 + 19 force damage, and the target falls prone and cannot stand up until the end of its next turn.
Effect: The burst creates a zone of difficult terrain that lasts until the end of the encounter. Creatures that have earth walk can ignore this difficult terrain.
Triggered Actions
⚔ Dismaying Whip ✦ At-Will
Trigger: An enemy within 3 squares of the dao stands up.
Effect (Immediate Reaction): The dao uses whip against the triggering enemy.
Str 28 (+21) Dex 25 (+19) Wis 23 (+18)
Con 25 (+19) Int 15 (+14) Cha 17 (+15)
Alignment Evil Languages Common, Primordial
Equipment: chainmail , scimitar , whip .
Published in Dungeon Magazine 199, Dungeon Magazine 215.