Dao Geomancer
Large elemental humanoid (earth)
Level 26 Controller XP 9000
| HP 241; Bloodied 120 | Initiative +18 |
| AC 40, Fortitude 37, Reflex 38, Will 39 | Perception+20 |
| Speed 6, burrow 4, fly 6 | Darkvision, tremorsense 10 |
| Immune petrification | |
Traits
☼ Repelling Field ✦ Aura 3
When any enemy ends its turn in the aura, the dao slides that enemy up to 3 squares.
Earth Glide
The dao can pass through earth and rock as if it were phasing.
Standard Actions
(⚔) Staff (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +31 vs. AC
Hit: 3d10 + 18 damage.
(➶) Stone Fist ✦ At-Will
Attack: Ranged 10 (one creature); +29 vs. Fortitude
Hit: 3d8 + 21 damage, and the target falls prone and cannot stand up (save ends).
✻ Earth Chains (force) ✦ Recharge ⚄ ⚅
Attack: Area burst 2 within 10 (enemies in the burst); +29 vs. Reflex
Hit: 2d12 + 22 force damage, and the target is slowed and cannot shift (save ends both).
✻ Stonewall Eruption (conjuration) ✦ Encounter
Attack: Area burst wall 12 within 10 (creatures in the wall); +29 vs. Reflex
Hit: 3d8 + 20 damage.
Effect: The dao conjures a wall of rock. The wall can be up to 6 squares high, must be on a solid surface, and lasts until the end of the dao's next turn. The dao slides any target in the wall when it appears up to 2 squares into a space adjacent to the wall, and the target falls prone. The wall is blocking terrain and is immune to damage. When the wall ends, its area becomes difficult terrain until the end of the encounter. Creatures that have earth walk can ignore this difficult terrain.
Sustain Minor: The wall persists until the end of the dao's next turn.
Str 20 (+18) Dex 20 (+18) Wis 24 (+20)
Con 25 (+20) Int 26 (+21) Cha 29 (+22)
Alignment Evil Languages Common, Primordial
Equipment: staff.
Published in Dungeon Magazine 199.