Marid Rawun
Large elemental humanoid (aquatic, water)
Level 28 Controller XP 13000
| HP 254; Bloodied 127 | Initiative +18 |
| AC 42, Fortitude 39, Reflex 40, Will 41 | Perception+20 |
| Speed 8, swim 8, fly 6 | Blindsight 10 |
| Resist 10 cold | |
Traits
Aquatic
The marid can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Rawun's Clarity
When the marid ends its turn, any dazing, stunning, or dominating effect on it ends.
Standard Actions
(⚔) Scimitar (teleportation, weapon) ✦ At-Will
Attack: Melee 2 (one creature); +33 vs. AC
Hit: 3d10 + 20 damage (3d10 + 50 damage if the marid scores a critical hit), and the marid teleports the target up to 5 squares.
(➶) Rawun's Command (charm) ✦ At-Will
Attack: Ranged 5 (one creature); +31 vs. Will
Hit: The target makes an at-will attack of the marid's choice as a free action against the target's nearest ally, with a +4 bonus to the attack roll.
ᗕ Dizzying Dirge (charm, psychic) ✦ Recharge ⚄ ⚅
Attack: Close blast 5 (enemies in the blast); +31 vs. Fortitude
Hit: 2d10 + 18 psychic damage, and the target is dazed and slowed (save ends both).
Triggered Actions
ᗕ Haunting Tone (fear, psychic) ✦ Recharge when first bloodied
Trigger: An enemy hits the marid with a melee attack.
Attack (Immediate Reaction): Close burst 2 (enemies in the burst); +31 vs. Will
Hit: 2d8 + 9 psychic damage, and the target moves its speed away from the marid.
Str 22 (+20) Dex 19 (+18) Wis 22 (+20)
Con 22 (+20) Int 26 (+22) Cha 29 (+23)
Alignment Unaligned Languages Common, Primordial
Equipment: scimitar .
Published in Dungeon Magazine 199.