Marid Rawun - Monsters

Marid Rawun
Large elemental humanoid (aquatic, water)
Level 28 Controller XP 13000

HP 254; Bloodied 127Initiative +18
AC 42, Fortitude 39, Reflex 40, Will 41Perception+20
Speed 8, swim 8, fly 6Blindsight 10
Resist 10 cold

Traits

Aquatic

The marid can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Rawun's Clarity

When the marid ends its turn, any dazing, stunning, or dominating effect on it ends.

Standard Actions

(⚔) Scimitar (teleportation, weapon) ✦ At-Will

Attack: Melee 2 (one creature); +33 vs. AC

Hit: 3d10 + 20 damage (3d10 + 50 damage if the marid scores a critical hit), and the marid teleports the target up to 5 squares.

(➶) Rawun's Command (charm) ✦ At-Will

Attack: Ranged 5 (one creature); +31 vs. Will

Hit: The target makes an at-will attack of the marid's choice as a free action against the target's nearest ally, with a +4 bonus to the attack roll.

Dizzying Dirge (charm, psychic) ✦ Recharge ⚄ ⚅

Attack: Close blast 5 (enemies in the blast); +31 vs. Fortitude

Hit: 2d10 + 18 psychic damage, and the target is dazed and slowed (save ends both).

Triggered Actions

Haunting Tone (fear, psychic) ✦ Recharge when first bloodied

Trigger: An enemy hits the marid with a melee attack.

Attack (Immediate Reaction): Close burst 2 (enemies in the burst); +31 vs. Will

Hit: 2d8 + 9 psychic damage, and the target moves its speed away from the marid.

Str 22 (+20)                Dex 19 (+18)                Wis 22 (+20)
Con 22 (+20)                Int 26 (+22)                Cha 29 (+23)

Alignment Unaligned        Languages Common, Primordial
Equipment: scimitar .

Published in Dungeon Magazine 199.