Marid Stormbringer
Large elemental humanoid (aquatic, water)
Level 29 Artillery XP 15000
| HP 200; Bloodied 100 | Initiative +22 |
| AC 43, Fortitude 40, Reflex 41, Will 42 | Perception+23 |
| Speed 8, swim 8, fly 6 (hover) | Blindsight 10 |
| Resist 10 cold | |
Traits
☼ Stunning Field ✦ Aura 1
Any enemy that ends its turn in the aura is stunned until the start of its next turn.
Aquatic
The marid can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Standard Actions
(⚔) Mace (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +34 vs. AC
Hit: 3d10 + 21 damage.
(➶) Forked Stormbolt (lightning, thunder) ✦ At-Will
Attack: Ranged 20 (one or two creatures); +34 vs. Reflex
Hit: 3d12 + 19 lightning and thunder damage.
✻ Maelstrom (lightning, thunder, zone) ✦ Recharge ⚄ ⚅
Attack: Area burst 2 within 10 (enemies in the burst); +34 vs. Fortitude
Hit: 4d8 + 23 lightning and thunder damage, and the marid slides the target up to 3 squares to another square in the burst.
Effect: The burst creates a zone of wind and mist that lasts until the end of the marid's next turn. The zone is lightly obscured to enemies. The marid can slide any enemy that starts its turn in the zone up to 3 squares to another square in the zone.
Move Actions
ᗕ Storm Leap (lightning, teleportation, thunder) ✦ Encounter
Effect: Close burst 1 (enemies in the burst); 15 lightning and thunder damage. The marid then teleports up to 10 squares.
Str 23 (+20) Dex 26 (+22) Wis 28 (+23)
Con 20 (+19) Int 22 (+20) Cha 25 (+21)
Alignment Unaligned Languages Common, Primordial
Equipment: mace .
Published in Dungeon Magazine 199.