Marid Stormbringer - Monsters

Marid Stormbringer
Large elemental humanoid (aquatic, water)
Level 29 Artillery XP 15000

HP 200; Bloodied 100Initiative +22
AC 43, Fortitude 40, Reflex 41, Will 42Perception+23
Speed 8, swim 8, fly 6 (hover)Blindsight 10
Resist 10 cold

Traits

Stunning FieldAura 1

Any enemy that ends its turn in the aura is stunned until the start of its next turn.

Aquatic

The marid can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Standard Actions

(⚔) Mace (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +34 vs. AC

Hit: 3d10 + 21 damage.

(➶) Forked Stormbolt (lightning, thunder) ✦ At-Will

Attack: Ranged 20 (one or two creatures); +34 vs. Reflex

Hit: 3d12 + 19 lightning and thunder damage.

Maelstrom (lightning, thunder, zone) ✦ Recharge ⚄ ⚅

Attack: Area burst 2 within 10 (enemies in the burst); +34 vs. Fortitude

Hit: 4d8 + 23 lightning and thunder damage, and the marid slides the target up to 3 squares to another square in the burst.

Effect: The burst creates a zone of wind and mist that lasts until the end of the marid's next turn. The zone is lightly obscured to enemies. The marid can slide any enemy that starts its turn in the zone up to 3 squares to another square in the zone.

Move Actions

Storm Leap (lightning, teleportation, thunder) ✦ Encounter

Effect: Close burst 1 (enemies in the burst); 15 lightning and thunder damage. The marid then teleports up to 10 squares.

Str 23 (+20)                Dex 26 (+22)                Wis 28 (+23)
Con 20 (+19)                Int 22 (+20)                Cha 25 (+21)

Alignment Unaligned        Languages Common, Primordial
Equipment: mace .

Published in Dungeon Magazine 199.