Marid Wavecaller - Monsters

Marid Wavecaller
Large elemental humanoid (aquatic, water)
Level 30 Lurker (Leader) XP 19000

HP 212; Bloodied 106Initiative +29
AC 44, Fortitude 41, Reflex 43, Will 42Perception+22
Speed 8, swim 8, fly 6 (hover)Blindsight 10
Immune 10 cold

Traits

Aquatic

The marid can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

Combat Advantage

The marid deals 3d12 extra damage to any creature granting combat advantage to it.

Standard Actions

(⚔) Falchion (weapon) ✦ At-Will

Attack: Melee 2 (one creature); +35 vs. AC

Hit: 3d12 + 19 damage, or 3d12 + 55 if the marid scores a critical hit.

(➶) Water JetAt-Will

Attack: Ranged 10 (one creature); +33 vs. Reflex

Hit: 4d10 + 9 damage, and the target is blinded until the end of the marid's next turn.

Slashing WavesRecharge when the marid uses waterspout form

Effect: The marid can make two basic attacks, and it shifts up to 2 squares between the attacks.

Waterspout Form (polymorph) ✦ At-Will

Effect: The marid and its equipment transform into a waterspout, ending any effect on the marid. In this form, the marid cannot attack, but it is immune to damage except fire damage. It is also immune to forced movement, as well as to being immobilized, restrained, and slowed. No attack that fails to drop the marid to 0 hit points can stop its movement in this form. In addition, the marid can move through openings of any size without squeezing, it can enter other creatures' spaces, and other creatures can enter its space. While in this form, when the marid enters a creature's space, or a creature enters the marid's space, the marid slides the creature up to 3 squares as a free action. Until the marid takes a minor action to reassume humanoid form, it remains in waterspout form. The marid cannot reassume humanoid form on the same turn in which it took waterspout form.

Triggered Actions

Tidal DispersalEncounter

Trigger: The marid is hit by an attack.

Effect (Immediate Interrupt): Close burst 10 (allies in the burst); each target shifts up to its speed as a free action. The marid uses waterspout form.

Str 24 (+22)                Dex 30 (+25)                Wis 25 (+22)
Con 26 (+23)                Int 24 (+22)                Cha 28 (+24)

Alignment Unaligned        Languages Common, Primordial
Equipment: falchion .

Published in Dungeon Magazine 199, Dungeon Magazine 215.