Marid Wavecaller
Large elemental humanoid (aquatic, water)
Level 30 Lurker (Leader) XP 19000
| HP 212; Bloodied 106 | Initiative +29 |
| AC 44, Fortitude 41, Reflex 43, Will 42 | Perception+22 |
| Speed 8, swim 8, fly 6 (hover) | Blindsight 10 |
| Immune 10 cold | |
Traits
Aquatic
The marid can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.
Combat Advantage
The marid deals 3d12 extra damage to any creature granting combat advantage to it.
Standard Actions
(⚔) Falchion (weapon) ✦ At-Will
Attack: Melee 2 (one creature); +35 vs. AC
Hit: 3d12 + 19 damage, or 3d12 + 55 if the marid scores a critical hit.
(➶) Water Jet ✦ At-Will
Attack: Ranged 10 (one creature); +33 vs. Reflex
Hit: 4d10 + 9 damage, and the target is blinded until the end of the marid's next turn.
Slashing Waves ✦ Recharge when the marid uses waterspout form
Effect: The marid can make two basic attacks, and it shifts up to 2 squares between the attacks.
Waterspout Form (polymorph) ✦ At-Will
Effect: The marid and its equipment transform into a waterspout, ending any effect on the marid. In this form, the marid cannot attack, but it is immune to damage except fire damage. It is also immune to forced movement, as well as to being immobilized, restrained, and slowed. No attack that fails to drop the marid to 0 hit points can stop its movement in this form. In addition, the marid can move through openings of any size without squeezing, it can enter other creatures' spaces, and other creatures can enter its space. While in this form, when the marid enters a creature's space, or a creature enters the marid's space, the marid slides the creature up to 3 squares as a free action. Until the marid takes a minor action to reassume humanoid form, it remains in waterspout form. The marid cannot reassume humanoid form on the same turn in which it took waterspout form.
Triggered Actions
Tidal Dispersal ✦ Encounter
Trigger: The marid is hit by an attack.
Effect (Immediate Interrupt): Close burst 10 (allies in the burst); each target shifts up to its speed as a free action. The marid uses waterspout form.
Str 24 (+22) Dex 30 (+25) Wis 25 (+22)
Con 26 (+23) Int 24 (+22) Cha 28 (+24)
Alignment Unaligned Languages Common, Primordial
Equipment: falchion .
Published in Dungeon Magazine 199, Dungeon Magazine 215.