Darktentacles
Large aberrant magical beast (aquatic, ooze)
Level 3 Elite Controller XP 300
| HP 92; Bloodied 46 | Initiative +0 |
| AC 17, Fortitude 16, Reflex 14, Will 15 | Perception+8 |
| Speed 6, swim 6 | Darkvision, tremorsense 10 |
| Immune sleep | |
| Saving Throws +2; Action Points 1 | |
Traits
All-Around Vision
Enemies can't gain combat advantage by flanking the darktentacles.
Aquatic
The darktentacles can breathe underwater. In aquatic combat, it gains a +2 power bonus to attack rolls against nonaquatic creatures.
Ooze
While squeezing, the darktentacles moves at full speed rather than half speed, it doesn't take the -5 penalty to attack rolls, and it doesn't grant combat advantage for squeezing.
Standard Actions
(⚔) Tentacle Drag ✦ At-Will
Attack: Melee 4 (one creature); +6 vs. Reflex
Hit: 2d6 + 4 damage, and the darktentacles pulls the target up to 3 squares.
ᗕ Flailing Tentacles ✦ At-Will
Attack: Close burst 2 (enemies in the burst); +8 vs. AC
Hit: 2d6 + 4 damage.
⚔ Mesmerizing Tentacles (charm) ✦ Recharge when first bloodied
Attack: Melee 4 (one creature); +6 vs. Will
Hit: The target is dominated (save ends).
Miss: The target is immobilized (save ends).
Skills Bluff +8, Insight +8, Stealth +5
Str 17 (+4) Dex 9 (0) Wis 14 (+3)
Con 14 (+3) Int 13 (+2) Cha 15 (+3)
Alignment Chaotic Evil Languages Common, Deep Speech, Draconic
Published in Halls of Undermountain, page(s) 90.